[WIP]Ore Deposits

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Red Lord
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[WIP]Ore Deposits

Post by Red Lord » Mon Nov 10, 2008 12:04 am

Here I have a sprite that applies to the Mining Concept I came up with some time ago. No replies to it but here it is for viewing.

http://forums.themanaworld.org/viewtopic.php?f=4&t=5025

And here is the Ore Deposit(Red is recolorable for different type of ores)

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And yes, I expect a ton to do before it is done.
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Re: [WIP]Ore Deposits

Post by kr0n05931 » Mon Nov 10, 2008 12:16 am

How about we stay away from ideas that hail from RuneScape? Let's try to make the ore deposits look different.
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Re: [WIP]Ore Deposits

Post by Crush » Mon Nov 10, 2008 12:20 am

Image
Doesn't look that similar IMO. What kind of design would you suggest, kr0n05931?
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Re: [WIP]Ore Deposits

Post by Red Lord » Mon Nov 10, 2008 12:40 am

I believe he is talking about this.
Image

I made this version aswell.

Image
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Re: [WIP]Ore Deposits

Post by EJlol » Mon Nov 10, 2008 12:41 am

actually the runescape ones looks like this now:
Image

I dont mind it if it looks a bit like runescape though.
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Re: [WIP]Ore Deposits

Post by kr0n05931 » Mon Nov 10, 2008 1:26 am

EJlol wrote:I dont mind it if it looks a bit like runescape though.
Jagex might, they are very strict on copyrights.
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Re: [WIP]Ore Deposits

Post by Red Lord » Mon Nov 10, 2008 1:31 am

Isn't ore found somewhat like that though? They can't copyright something that is already in nature.

http://www.unige.ch/sciences/terre/mine ... on_ore.jpg
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Re: [WIP]Ore Deposits

Post by Ces » Mon Nov 10, 2008 3:04 am

Non-artist’s thought running amok in the graphics’ forums:

To be honest, all the above images look more like some magmaish substance escaping the rocks. My mind did not connect it with iron at first look, though that can be learned with time. The iron ore I have seen have been much more “hidden”/“homogenous” than that, but I guess it depends on the relative amount, composition and structure of the iron and other components...

In other MMORPGs I’ve played, iron ore is usually depicted as a simple gray (lump of) rock. But whatever looks believingly cool would be good. :)
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Re: [WIP]Ore Deposits

Post by kr0n05931 » Mon Nov 10, 2008 3:25 am

When I think of an ore deposit, I would expect it to be either in the walls or on the ground. Or just a rock sitting on the ground like Kess said.
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Re: [WIP]Ore Deposits

Post by feline monstrosity » Mon Nov 10, 2008 5:29 pm

Are animated tiles implemented yet? I'm sure they were going to be for TMWServ.
If so I suggest a bit of rock that looks like any other except for subtle bits of grey that occasionally twinkle. This would mean players would have to spot iron ore before they can mine it. Plus it would look cool.
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Re: [WIP]Ore Deposits

Post by Jaxad0127 » Mon Nov 10, 2008 5:41 pm

feline monstrosity wrote:Are animated tiles implemented yet? I'm sure they were going to be for TMWServ.
If so I suggest a bit of rock that looks like any other except for subtle bits of grey that occasionally twinkle. This would mean players would have to spot iron ore before they can mine it. Plus it would look cool.
Animated tiles have nothing to do with the server. They're being worked on.

Having the ore sparkle would be good. Its cliché, but that shouldn't stop us.
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Re: [WIP]Ore Deposits

Post by EJlol » Mon Nov 10, 2008 5:43 pm

AFAIK there hasn't been animated tilesets yet. BUT what you want can already be done with the particle system.
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Re: [WIP]Ore Deposits

Post by Crush » Mon Nov 10, 2008 7:09 pm

feline monstrosity wrote:Are animated tiles implemented yet?
Animated map tiles won't be required for this.

We will implement ore deposites either as immobile and non-attacking "monsters" (like the herbs) or as NPCs. Both can be animated and both can have particle effects attached to them.
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Re: [WIP]Ore Deposits

Post by Red Lord » Mon Nov 10, 2008 11:21 pm

The reason it looks like magma is because I put a recolorable red in there so we can have more than just iron ore.
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