Bug: Resurrected onto a non-traversable tile

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gene
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Bug: Resurrected onto a non-traversable tile

Post by gene » 03 May 2005, 05:18

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I entered the cave/mine without purchasing a hat or digging tool. I died and was resurrected on a non-traversable tile in the town.
Last edited by gene on 03 May 2005, 17:18, edited 1 time in total.
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Bjørn
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Post by Bjørn » 03 May 2005, 11:41

Strange. Well I've updated the collision map on the server which I think should prevent you from spawning there, yet it'd be weird if it wasn't already up to date. Another option could be your client map being out of date, but that'd be equally weird. Also it's strange that it puts you there instead of the default respawning location.

Anyway, maybe it's fixed now, though I guess we can never be sure. We could however be sure that it's not fixed when another report like this comes in. :)
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gene
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Post by gene » 03 May 2005, 17:19

I'll spend some time tonight running around commiting suicide, to see if it does happen again.
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ElvenProgrammer
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Post by ElvenProgrammer » 06 May 2005, 20:59

Maybe we should also check respawning point coordinates? If these are coordinates of a non-walkable tile, the player will be warped on a random walkable tile. Fixing the walk map will help in this case but not forever I fear...
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Bjørn
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Post by Bjørn » 07 May 2005, 17:32

I already checked and indeed they were off, somehow they got reset to the old coordinates. Problem solved, topic closed.
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