[DIS] Collection of forgotten stuff

Content and general development discussion, including maps, quests, and server code from the development team.
Matt
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[DIS] Collection of forgotten stuff

Post by Matt » 23 Dec 2008, 00:50

Official TMW art repository: http://gitorious.org/tmwart/mainline/trees/master

stuff that has been produced a long time ago, wasn't finished by its original artist and which wouldn't hurt to get some love by another pixelguy:

desert sand/road tiles by Adarias (in 2006)
http://forums.themanaworld.org/viewtopic.php?f=8&t=1182

Secret of Mana style tiles by tobiasgall (in 2006)
http://forums.themanaworld.org/viewtopi ... =som+tiles

dried desert tiles by irukard (in 2006, 2nd thread)
http://forums.themanaworld.org/viewtopi ... ied+desert

dried desert tiles by irukard (in 2005)
first attempt:
http://forums.themanaworld.org/viewtopic.php?t=917
http://img276.imageshack.us/img276/6214 ... ver0pb.png
http://img276.imageshack.us/img276/586/ ... er22lt.png (awesome cave entry)

savannah stuff by Modanung (in 2006)
http://i6.photobucket.com/albums/y203/M ... nahman.png
http://i6.photobucket.com/albums/y203/M ... n_anim.gif (first animated npc - and afaik only one ;) )
http://forums.themanaworld.org/viewtopi ... t=savannah - house tiles

savannah stuff by Modanung (in 2005)
http://forums.themanaworld.org/viewtopi ... t=savannah - ground tiles

nomad settlement by AxxlTrozz (in 2007)
http://forums.themanaworld.org/viewtopi ... ilit=nomad

nomad tiles by Irukard
http://s3.photobucket.com/albums/y67/ir ... 0Tilesets/

some monsters by neoriceisgood (in 2004-2006???)
attachment

general artists repositories:

irukard
http://www.themanaworld.de/tmwiru - some old stuff by irukard, mirrored by me - including desert train
http://s3.photobucket.com/albums/y67/irukard/

modanung
http://i6.photobucket.com/albums/y203/Modanung/

neoriceisgood
http://smg.photobucket.com/albums/v158/ ... /ManaLand/

misc stuff/old archive
http://themanaworld.sourceforge.net/archive/

feel free to commit stuff I missed/forgot
Attachments
manamonsters1ai.png
some monster prototypes by the great neoriceisgood in ancient times
manamonsters1ai.png (49.07 KiB) Viewed 13725 times
Last edited by Matt on 13 May 2011, 23:13, edited 4 times in total.
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Len
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Re: collection of forgotten stuff

Post by Len » 23 Dec 2008, 17:24

http://img134.imageshack.us/img134/3038 ... se7xj0.png
SOM like building set

and what does the sand monster need to be complete?
Image
Pixel Battalion
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Rotonen
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Re: collection of forgotten stuff

Post by Rotonen » 23 Dec 2008, 18:31

http://img490.imageshack.us/img490/5528 ... our0me.jpg
http://img398.imageshack.us/img398/2429 ... our8dq.jpg

Pauan was working on pixellating this and the results were quite promising. Anyone seen the spritework in a while?

http://forums.themanaworld.org/viewtopic.php?t=1312

Also someone track down Sommerlost. He was one of the most skilled pixel people to display interest towards our project. I've been unsuccesful so far. Too bad the links to his work have expired.
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Matt
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Re: collection of forgotten stuff

Post by Matt » 23 Dec 2008, 18:34

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AxlTrozz
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Re: collection of forgotten stuff

Post by AxlTrozz » 25 Dec 2008, 04:54

My repository :

http://wiki.themanaworld.org/index.php/User:Axltrozz

from temple : columns, walls, floors, lamps, etc.
mosters : Bitan and other
all concepts, all tilesets and maps

the whole folder here:

http://www.axltrozz.com/tmw/images/
Last edited by AxlTrozz on 13 Oct 2009, 13:44, edited 1 time in total.
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Rotonen
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Re: collection of forgotten stuff

Post by Rotonen » 25 Dec 2008, 14:37

Can someone take responsibility of getting all of this into our art repository on Gitorious and also organizing the structure of the repository into something sensible and usable?

It would also not hurt if our conceptual work would find its way there.

Proposal:

/concept/
/concept/artist_name/
/concept/artist_name/project/
/concept/finished_projects/
/concept/finished_projects/project/

/pixel/
/pixel/artist_name/
/pixel/artist_name/project/
/pixel/finished_projects/
/pixel/finished_projects/project/

/sfx/
/sfx/artist_name/
/sfx/artist_name/project/
/sfx/finished_projects/
/sfx/finished_project/project/

/music/
/music/artist_name/
/music/artist_name/project/
/music/finished_projects/
/music/finished_projects/project/

Yes, it is a bit redundant and produces slight overhead. We could also have /art_type/project/artist/, but:
1) In my proposed way, we would end up with cleaned up finished and approved projects.
2) It's far easier to track who did what.
3) It has a clean and simple place for random inspired pieces from outside of projects in /art_type/artist_name/random/.
4) Nothing is preventing us from having a /random/ (or if someone wants it to ironically enough to be /b/, I'm fine with that too) under /finished_projects/ too.
5) Git should allow us to intelligently move/copy/merge/mangle/whatever stuff around upon need and approval.

Should we have a dedicated person upkeeping the archive?

At least in this system all of our art contributors should be encouraged to have access to our repository.

I'm splitting the repository related discussion into a separate thread and leaving this post also here.
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Pauan
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Re: collection of forgotten stuff

Post by Pauan » 02 Jan 2009, 05:35

Here's a link to the .xcf for the Desert Armor:

Linky

I should explain the different layers.

Grid: simple grid separating the tiles.
New Layer copy: used for perspective and light source. Can be modded onto the pixels for a more realistic look, or left off.
Helmet: the helmet, obviously.
Frame 7 (80ms) (replace): appears to change only the skull in one frame. Not much use.
Chest: the chest part of the armor set.
Wrists: the gauntlet part of the set.
Gloves: gloves. Can be separate from the gauntlets or bundled together.
Legs: the pants, obviously.
Boots: boots, duh.
Background: the (male) player sprite.
New Layer#1: gray background.
Everything under New Layer#1: doesn't look important.

That should cover it. You can PM me if you wish for any other files or information...

P.S. The link I gave above might not work forever, so I would suggest hosting it (or a derivative) on a more official TMW server.
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Re: collection of forgotten stuff

Post by Platyna » 04 Jan 2009, 00:07

Finally someone did it. Thanks to our German Rabbit.

Regards.
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Re: collection of forgotten stuff

Post by octalot » 09 Feb 2009, 11:21

Pauan wrote:Here's a link to the .xcf for the Desert Armor:
P.S. The link I gave above might not work forever, so I would suggest hosting it (or a derivative) on a more official TMW server.
Hi Pauan,

Please would you repost it? I'm updating the tmwart repository.

Cheers,
Octalot
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Re: collection of forgotten stuff

Post by Pauan » 09 Feb 2009, 18:05

Alright, link should work again. :)
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Re: collection of forgotten stuff

Post by Modanung » 29 May 2009, 18:30

Matt wrote:Tulimshar / desert walls by Modanung in 2006
...
More savannah stuff - bridge etc
...
I have 'em in xcf
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Rotonen
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Re: collection of forgotten stuff

Post by Rotonen » 29 May 2009, 22:50

Modanung wrote:
Matt wrote:Tulimshar / desert walls by Modanung in 2006
...
More savannah stuff - bridge etc
...
I have 'em in xcf
Do share. It should give people interesting insight into your newschool methods of working.

You could also try to write an article / tutorial about your approach to pixel art.
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Modanung
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Re: collection of forgotten stuff

Post by Modanung » 06 Jun 2009, 09:24

If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Re: collection of forgotten stuff

Post by Loisl » 18 Jul 2009, 18:25

Wow, very nice stuff, i love the savannah stuff, it looks really cool :)
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