Font Development

All development of pixel art and graphics
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Bertram
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Font Development

Post by Bertram » 09 May 2005, 08:38

Hi there :P

I've seen Rotonen, Elven and HammerBear speaking about using SFont
(A Font API used by, among others, NetPanzer game).

But :

Weren't we agree to use SDL_ttf ?

I personally think it's a better choice because :
1. It uses standard fonts, no more bitmaps uglies
2. It permits many basics things that SFont doesn't
Font color and size changing, opening to rich text features, ....
3. It's supported on many platforms, and very flexible.

What do you think :?:

See ya :wink:
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Bjørn
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Post by Bjørn » 09 May 2005, 10:16

I think I would prefer to use truetype fonts as well. For the OpenGL side, I have been adviced to use freetype2 directly instead of going through SDL_ttf.
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Bertram
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Post by Bertram » 10 May 2005, 06:43

Since I'm looking at that post,

I think that ttf implementation should be the first task for the version 0.0.14.

Many people dislike the font used.
So I think it should be our priority.

Btw, are you waiting for an direct implementation under guichan to release it, or will we do it by ourselves ?
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Bjørn
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Post by Bjørn » 10 May 2005, 15:13

Bertram wrote:Btw, are you waiting for an direct implementation under guichan to release it, or will we do it by ourselves ?
Nah we will do it ourselves, I'm just waiting on some free time to implement gcn::Font interface around freetype2 for OpenGL and probably around SDL_ttf for SDL (this last part is already done and the class is included with Guichan).
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