Male Swing a Weapon / Throwing

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Male Swing a Weapon / Throwing

Post by valus » Mon Jan 05, 2009 4:43 pm

Here's my first go at a swinging animation.

It moves okay, but I'm not sure that it looks cool enough.
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male-swing.gif
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Re: Male Swing a Weapon / Throwing

Post by Crush » Mon Jan 05, 2009 6:34 pm

There were already much better swing animations in the other thread: http://forums.themanaworld.org/viewtopic.php?f=8&t=1176

I would recommend you to read the whole thread to get a better feelinge of the requirements. Personally I would like you to finish the animation by Pauan by adding the missing directions.
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Re: Male Swing a Weapon / Throwing

Post by valus » Mon Jan 05, 2009 8:39 pm

I downloaded his sprites.

I'll work on them.
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Re: Male Swing a Weapon / Throwing

Post by valus » Tue Jan 06, 2009 1:26 am

Which one am I working with here?
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male-swing-3.gif
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male-swing-2.gif
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Re: Male Swing a Weapon / Throwing

Post by Shaili (a.k.a. tds) » Tue Jan 06, 2009 4:49 pm

For me, swing2 is better than swing3, that has a innatural extesion of the leg.
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Re: Male Swing a Weapon / Throwing

Post by valus » Wed Jan 07, 2009 7:45 pm

Bump.

Am I incorrect in believing you guys wanted a swinging/throwing animation?

I got the one from Pauan. I can improve the anatomy and get on with it if that is the one you want.

If not, I can make something else.

Who's got the say-so?
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Re: Male Swing a Weapon / Throwing

Post by Crush » Wed Jan 07, 2009 7:59 pm

I like the swing2 better, because swing3 has a beginning frame which is quite superfluous in my opinion.

A problem is the transmission from the last frame back to the first. a bit less elaborated legwork would maybe reduce this.
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Re: Male Swing a Weapon / Throwing

Post by Rotonen » Wed Jan 07, 2009 8:02 pm

I have no problem with your vertical swing animation.

Since you can only have four directions to attack, playing a bit with your weapon in question will make the attack sector obvious. IMO it'll be more obvious and better with a vertical swing than a horizontal one. With the horizontal one, you'd always assume it to be as wide as the swing is and that is not always the case.

Point being: IMO it's easier to learn to live with an attack sector that is larger than the animation seems than the other way around.
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Re: Male Swing a Weapon / Throwing

Post by valus » Sat Jan 10, 2009 1:24 am

Busy lately, but I'm going to get back to work on these sprites.

I've started filling out the form. Our hero was a bit too tall and skinny and I'm beefing him up a little to keep him more consistent with the standing sprite.

Just keeping you up-to-date.
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male-swing-2.gif
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Re: Male Swing a Weapon / Throwing

Post by valus » Sun Jan 11, 2009 11:48 pm

This is my finished front view.

Is it safe to proceed with this animation from the other angles or should something be changed?
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male-swing-3.gif
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Re: Male Swing a Weapon / Throwing

Post by Crush » Sun Jan 11, 2009 11:56 pm

I think you should proceed with the other directions now.
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Re: Male Swing a Weapon / Throwing

Post by valus » Mon Jan 12, 2009 6:26 pm

Trying direction number two.

Feedback before I complexify the colors?
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male-swing-right-sword.gif
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male-swing-right.gif
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Re: Male Swing a Weapon / Throwing

Post by valus » Tue Jan 13, 2009 4:54 am

Colorized and done (for now).
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Re: Male Swing a Weapon / Throwing

Post by Rotonen » Tue Jan 13, 2009 10:04 am

That should work magnificently with motion blurring the weapon sprites.

Nice job on minimizing the number of frames.
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Re: Male Swing a Weapon / Throwing

Post by 5t3v3 » Tue Jan 13, 2009 5:29 pm

If I'm seeing this correctly, the sideview frames is inconsistent with the front view.
In frontview the characters holds his sword back to his righthand-side, and then slashes forward from his righthand-side to his lefthand-side.
In sideview it looks like the character first hold his sword back to his lefthand-side, and then slash forward from his lefthand-side to his righthand-side.
It doesn't really bother me that much, and I probably wouldn't have noticed it if it were in game. I just posted it anyway thinking that inconsistency could become problematic in the future...?
Last edited by 5t3v3 on Tue Jan 13, 2009 5:33 pm, edited 2 times in total.
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