TMW freezes KDE 3 desktop

Ask for help regarding any technical issue or report any bug or OS independent issues.
Post Reply
fargris
Peon
Peon
Posts: 15
Joined: 13 Nov 2008, 07:27

TMW freezes KDE 3 desktop

Post by fargris » 06 Jan 2009, 09:23

This is my setup: AMD64 HW, running Debian, which I have upgraded to "testing". Before the upgrade, the tmw client worked fine; now it seems to freeze my desktop. It runs for a short while, I can log on if I do it immediately, then soon after I start moving about, everything freezes. I have tried this with the client provided through Debians servers as well as compiling my own.

I don't expect anyone to simply say "This is what's wrong" - but perhaps somebody could point me in some direction? How do I debug this thing? Are there command line option to turn tracing on etc?
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: TMW freezes KDE 3 desktop

Post by Jaxad0127 » 06 Jan 2009, 14:32

Can you attach your log (~/.tmw/tmw.log)?
Image
fargris
Peon
Peon
Posts: 15
Joined: 13 Nov 2008, 07:27

Re: TMW freezes KDE 3 desktop

Post by fargris » 07 Jan 2009, 19:27

Here you are. Thanks for helping!
Attachments
tmw.log
(44.38 KiB) Downloaded 45 times
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: TMW freezes KDE 3 desktop

Post by Jaxad0127 » 07 Jan 2009, 19:35

One thing I keep seeing that might be the problem, it can't handle many of our images. They're too big (dimension wise). It's cropping them, which would be a problem.
Image
fargris
Peon
Peon
Posts: 15
Joined: 13 Nov 2008, 07:27

Re: TMW freezes KDE 3 desktop

Post by fargris » 08 Jan 2009, 09:17

The strange thing is, it wasn't a problem before I upgraded my OS; and I see the map and other players OK. One thing is odd though - for a while before I upgraded the OS, I found the monsters often turned into a "rainbow" when they got killed - just a short, horizontal bar of different colours.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: TMW freezes KDE 3 desktop

Post by Jaxad0127 » 08 Jan 2009, 13:20

fargris wrote:The strange thing is, it wasn't a problem before I upgraded my OS; and I see the map and other players OK. One thing is odd though - for a while before I upgraded the OS, I found the monsters often turned into a "rainbow" when they got killed - just a short, horizontal bar of different colours.
Sounds like the same problem. Are you running the game in OpenGL mode? If so, try turning it off.
Image
fargris
Peon
Peon
Posts: 15
Joined: 13 Nov 2008, 07:27

Re: TMW freezes KDE 3 desktop

Post by fargris » 08 Jan 2009, 15:58

Turning opengl off seems to have repaired it, but I had to rebuild - I didn't even get as far as seeing the log on dialog before it killed the entire desktop enough that I had to reboot. Not even logging on over the net and killing tmw, X and the other things freed up the display.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: TMW freezes KDE 3 desktop

Post by Jaxad0127 » 08 Jan 2009, 16:18

fargris wrote:Turning opengl off seems to have repaired it, but I had to rebuild - I didn't even get as far as seeing the log on dialog before it killed the entire desktop enough that I had to reboot. Not even logging on over the net and killing tmw, X and the other things freed up the display.
You didn't need to rebuild, there is a config option for it.
Image
Post Reply