[WIP] Animated dripping cave walls

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octalot
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[WIP] Animated dripping cave walls

Post by octalot » Tue Jan 20, 2009 2:27 am

Animated water dripping down the cave walls. In general they probably shouldn't be used as much as in this screenshot:
screenshot_cave_ani_dripping.png
screenshot_cave_ani_dripping.png (125 KiB) Viewed 1934 times
In a high-magic area, it might be fun to make the sparkles go upwards.

These tiles are somewhat difficult to see in Tiled, as you can see:
cave_ani_wetwall.png
cave_ani_wetwall.png (8.37 KiB) Viewed 1935 times
Source and testmaps pack:
map012-3 is intended to go in the release
map018-3 is just a test map (it adds stuff to the cave east of the demon mines)
Attachments
wetwalls_sources.tar.bz2
(59.27 KiB) Downloaded 109 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Haay
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Re: [WIP] Animated dripping cave walls

Post by Haay » Fri Jan 23, 2009 10:26 am

They look like stray pixels rather than water drops but maybe the problem is in the concept rather than execution. It is very hard to make them not look like just a random pixels thrown into the screen. Water pouring from the wall might work better.
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5t3v3
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Re: [WIP] Animated dripping cave walls

Post by 5t3v3 » Thu Mar 12, 2009 9:22 pm

Haay wrote:They look like stray pixels rather than water drops but maybe the problem is in the concept rather than execution. It is very hard to make them not look like just a random pixels thrown into the screen. Water pouring from the wall might work better.
I would go for a combination of both, water pouring (dark blue pixel) and "random" lightblue-white pixels (representing the random reflections of light in the water). Perhaps the darkblue could be fixed to the cave wall in the tileset. (we'd need a dry cave and wet cave tile then) And keep only the light reflections animated....
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