Err.. clover?

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Haay
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Err.. clover?

Post by Haay » 21 Feb 2009, 13:27

A LUK enhancing:
  • sheild?
  • potion?
  • amulet?
  • a rare drop from Flower?
  • buyable?
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four-leaf-clover.png
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zick
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Re: Err.. clover?

Post by zick » 21 Feb 2009, 19:35

i'd actually love to see a ground cover tile that's clover, so we could have a cloverfield. maybe a variation tile would have a 4-leaf clover on it (if you look at it close enough).

looks good, but seems to be missing something ...
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Re: Err.. clover?

Post by Fother » 21 Feb 2009, 20:02

zick wrote:looks good, but seems to be missing something ...
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5t3v3
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Re: Err.. clover?

Post by 5t3v3 » 22 Feb 2009, 00:50

I think the best way about this is a similar "monster" like the colored herbs. Have a "clover" monster with 1hp that doesn't attack. And that drops a 4leaf-clover; a rare drop I reckon; rarest ever.
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Re: Err.. clover?

Post by 5t3v3 » 22 Feb 2009, 18:10

I've tried my hand at a clover patch sprite (intended as monster like the herbs and not intended as tile)

Image

Here's how it looks over the grass tile from woodlands:

Image

For drop rate I suggest:
*) 0.01% for the rare 4-leaf-clover
*) Perhaps it could also drop something else, I'm thiking generic weed, which you could collect for a quest to help out a gardener?
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Re: Err.. clover?

Post by 5t3v3 » 22 Feb 2009, 23:52

Haay I hope you don't mind, I've tried redoing the item-icon: Image
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Re: Err.. clover?

Post by 5t3v3 » 12 Mar 2009, 23:21

So unless anyone's got a comment the clover is finished in my opinion.
Could it be added please
* makes cute-adorable-begging-face *
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