i have an answer to ur death penalty

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LeoStrife
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i have an answer to ur death penalty

Post by LeoStrife » 23 May 2005, 16:37

it looks like u guys will soon develop a bank system... when u die how about half or 1/4 of the gold u have is lost upon death.... seems suitable too me like a hospital fee

shoot my comp class is over :cry: ill read ur replies when i get home
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Magick
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Post by Magick » 23 May 2005, 22:14

Well even though im sure we will have a bank system i dont think taking the players money is a good idea for a death penalty. We will probly do the original EXP loss or maybe no death penalty at all.
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re

Post by Bear » 24 May 2005, 00:16

now now, we cant have none at all, that would create abuse like crazy :o

now what i had in plan is... when oyu die, ur character drops a random item from ur inventory that isnt equipment or quest item, so mostly useless stuff. But its still a loss :o
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Post by Kineticstorm » 24 May 2005, 03:24

As long as there is no deleveling I'm happy. :D
I love you too. :)
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Rarara
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Post by Rarara » 27 May 2005, 05:07

How about making the penalty for death to be ressurected in town with 1% of your total hp? And making the guard stop anyone with less than 50% hp from leaving town by saying "you're too weak for the monsters". That way, people would avoid dying because they'd be forced to wait until their hp come back to continue playing.

Plus if there is a pay-for-healing temple/shrine next to the town's exit, then people could exchange their time-constraint penalty for a monetary penalty if they felt like continuing playing right now instead of waiting around and chatting.
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LeoStrife
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Post by LeoStrife » 27 May 2005, 15:34

i must say Rarara good to see ya again... but back to the topic i think u have sumthin there thats a nice ideal way to go about it
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Post by ElvenProgrammer » 27 May 2005, 19:24

Yeah Rarara idea seems interesting, we should think about it :roll:
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Post by Modanung » 27 May 2005, 20:00

If there's something I hate... it's in-game waiting.
Also I think this will cause people whining and begging paladins/cleriks/mages (healers) to heal them, which is pretty irritating.
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Post by ElvenProgrammer » 27 May 2005, 20:10

Well in Ragnarok Online all the people where asking for a heal, and that was pretty annoying, but I think ghosts could be revived only by those ones who have the proper skill so maybe it's hard to find the right person to address and maybe people will get bored of going around asking for a revive when they can return to a town and get back to life...
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Post by ktm » 15 Jul 2005, 23:20

Modanung wrote:If there's something I hate... it's in-game waiting.
so? me too - but that only makes forced waiting as a penalty look like a better idea. i dont like the idea of not being able to leave town, but how about a "waiting period" before you can respawn, like max.hp/3 in seconds (thus not punishing the weak ones as much as the stronger ones, who should've learned better by then)
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Post by Scooterman » 18 Jul 2005, 03:39

worst than in-game waiting is in-game begging :).
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Death Penalty

Post by WellDone » 10 Feb 2006, 19:15

What about letting everyone choose for theirselves wheter they want it hard or not.
The Dev Team could set up a dificulty randomizing window for each new character and everyone can choose for thyself :!:
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Post by Crush » 10 Feb 2006, 19:53

that's a bad idea for an online game. in a multiplayer game noone should have penalties others haven't.

death penaltys are a very sensitive topic. it is very difficult to find the right balance between encouraging the players to avoid dying and not to frustrate players by too harsh death penalties.


here are some examples how other games deal with death penalties:

-Exp loss that is minor at low levels but becomes severe at high levels
-Loss of money
-Loss of items (can be very frustrating when losing a very important or expensive item. see runescape, for example)
-Humiliation (keeping a public statistic of who died how often)
-Spawn sickness (temporary stat penalty after revive)
-Dislocating the player to somewhere far away from high level areas.
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Post by Draicone » 21 Feb 2006, 09:14

Well, penalties should involve ending up back where you started (most likely the current spawn point), which works perfectly well since it's a little out of the way for most people, and it would take you a while to get back to where you were before you died, the easiest way to enforce a penalty without damaging stats etc.
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Post by Tenche » 21 Feb 2006, 16:06

No dont be stuped if there is items lost or gold taken it will cause problems look at runescape people get so attached then go out into the wilderness and die and lose all there items... its total crap intill the game gets a little easyer then we dont have to worrie about it.. Snakes do 150+ damage and at 35 u have 260 HP is u dont spend to much points on Vitality... If you get hit twice you die plus monsters are to hard to target... its just not a good idea
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