[GIT] Docks

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Fother
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[GIT] Docks

Post by Fother » 04 Mar 2009, 06:55

I've modified and expanded the starter dock set from Aethyra and made some changes for it's use on the Tulimshar docks.

This is the the finished x1 set (though there might be adjustments still)
tulimshar_docs_x1.png
tulimshar_docs_x1.png (20.64 KiB) Viewed 1765 times
Here's an example of some assembled tiles (with use of recolored barrel and crate from other sets)
docks1-test.png
docks1-test.png (33.26 KiB) Viewed 1766 times
I'm also working on the x2 goodies to dress it up with: Rope, Fish Hooks, Boat ties, dock bumpers, etc. and will post those as soon as I have a good variety put together!


Edit: changed title from Tulimshar Docks, to just docks for now. 3/15/09
Last edited by Fother on 12 Jun 2009, 19:53, edited 4 times in total.
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EJlol
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Re: [WIP] Tulimshar docks

Post by EJlol » 04 Mar 2009, 10:16

The wood needs a bit more texture IMO
That pillar thing lacks depth. (It doesn't have a shadow, and isn't shaded.)
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Re: [WIP] Tulimshar docks

Post by octalot » 04 Mar 2009, 11:26

Good work. I think the underwater bits should go deeper.
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Re: [WIP] Tulimshar docks

Post by Jaxad0127 » 04 Mar 2009, 14:13

octalot wrote:Good work. I think the underwater bits should go deeper.
Then they wouldn't match the water's edge. I think having them fade out would work.
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Re: [WIP] Tulimshar docks

Post by Fother » 04 Mar 2009, 14:40

EJlol wrote:The wood needs a bit more texture IMO
That pillar thing lacks depth. (It doesn't have a shadow, and isn't shaded.)
Perhaps for the legs, but this set has to match the look of Tulimshar, but if you have any better matching textures post them :D . I heard someone say "We really need a master textures sheet reference" on IRC, and I agree. The pillar now has a depth shadow, but as far as casted shadows, a separate shadows layer for this would need to be added anyhow, especially for the docs over water (and if someone animates the water tiles)
jaxad0127 wrote:
octalot wrote:Good work. I think the underwater bits should go deeper.
Then they wouldn't match the water's edge. I think having them fade out would work.
I've increased the length of the submerged sections and faded them out (I might want to readdress this with alpha opacity, if depending on how animated water tiles would look in behind it.

BTW, I made the changes to this set on the first post to avoid confusion :mrgreen: .
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Re: [WIP] Tulimshar docks

Post by Jaxad0127 » 04 Mar 2009, 15:28

Also, we're trying to standardize on 512 for the width of tilesets (max height 512 for x1 sets).
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Re: [WIP] Tulimshar docks

Post by Seradest » 04 Mar 2009, 18:06

I have a idea for the design

i dont make a titleset but i rework the pic
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here is the psd file for the layers for photoshop:
http://rapidshare.com/files/205283958/d ... a.psd.html
Last edited by Seradest on 04 Mar 2009, 18:22, edited 2 times in total.
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Re: [WIP] Tulimshar docks

Post by EJlol » 04 Mar 2009, 18:16

to give the tileset even more depth the / part of the should be a bit lighter. and the \ part should be a bit darker (because of the sun).
Also the spaces between horizontal beams should be smaller than the vertical beams (because of the camera angle).
It looks great so far.
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Re: [WIP] Tulimshar docks

Post by Seradest » 04 Mar 2009, 18:21

EJlol wrote:to give the tileset even more depth the / part of the should be a bit lighter. and the \ part should be a bit darker (because of the sun).
Also the spaces between horizontal beams should be smaller than the vertical beams (because of the camera angle).
It looks great so far.
Thanks but i dont make a titleset and i cant make a tilteset when anyone can make a titelset can he use my psd data in the second link
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Re: [WIP] Tulimshar docks

Post by Crush » 04 Mar 2009, 18:33

Seradest wrote:Thanks but i dont make a titleset and i cant make a tilteset when anyone can make a titelset can he use my psd data in the second link
Oh, come on. You have shown that you know how to use a graphics manipulation program. What's so hard about arranging the graphics you made in the same way as on the picture in the first post?
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Re: [WIP] Tulimshar docks

Post by Seradest » 04 Mar 2009, 19:12

Crush wrote:
Seradest wrote:Thanks but i dont make a titleset and i cant make a tilteset when anyone can make a titelset can he use my psd data in the second link
Oh, come on. You have shown that you know how to use a graphics manipulation program. What's so hard about arranging the graphics you made in the same way as on the picture in the first post?
sorry what ? o_o
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Re: [WIP] Tulimshar docks

Post by 5t3v3 » 04 Mar 2009, 20:27

Seradest wrote:sorry what ? o_o
Sarcasm, look it up :)
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Re: [WIP] Tulimshar docks

Post by VOQY » 04 Mar 2009, 22:50

Good work is look.
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Re: [WIP] Tulimshar docks

Post by niels.ellegaard » 04 Mar 2009, 23:06

Just an idea: I tried decreasing the width of some of the boards, and I think that gives a slightly better 3D effect. The red line marks the width that has been decreased.
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Re: [WIP] Tulimshar docks

Post by Seradest » 04 Mar 2009, 23:13

niels.ellegaard wrote:Just an idea: I tried decreasing the width of some of the boards, and I think that gives better 3D effect. The red line marks the width that has been decreased.
ähm nooo O_o
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