new cactus

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meway
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new cactus

Post by meway » Sun Mar 08, 2009 7:27 am

i tried to make the cactus look more realistic i dont think anyone was working on it but still :) glad to do sumthing
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Re: new cactus

Post by 5t3v3 » Sun Mar 08, 2009 4:32 pm

No offence, but I don't think this is an improvement. I like the original one allot more.
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Re: new cactus

Post by Rotonen » Sun Mar 08, 2009 6:19 pm

It still doesn't change the fact that the original should be changed.

Nice initiative, we definitely need more people to try to do this. Thank you and please do try again and again and again.
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Re: new cactus

Post by meway » Sun Mar 08, 2009 10:05 pm

yes the point of me posting this was that i like to get ideas from other peoples opinions so tell me your ideas to make this one better. such as make it lighter darker needs more color ect.. thx :)
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Re: new cactus

Post by meway » Mon Mar 09, 2009 10:07 am

i updated the cactus on the far rite's spikes are now more apparent
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the last cactus spikes are better
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Re: new cactus

Post by Fother » Mon Mar 09, 2009 10:16 am

Not sure if this helps, but part of what I was thinking for use on a cactus monster, pretty rough still, but it might help towards cactus improvements...
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Re: new cactus

Post by Seradest » Mon Mar 09, 2009 3:20 pm

Fother J wrote:Not sure if this helps, but part of what I was thinking for use on a cactus monster, pretty rough still, but it might help towards cactus improvements...
To uniform structure.
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Re: new cactus

Post by Saphy » Wed Mar 11, 2009 1:48 pm

Unfortunately, the perspective is wrong.
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Re: new cactus

Post by octalot » Wed Mar 11, 2009 3:07 pm

You're working with an old version of that tileset. The current one has the well in the correct perspective (which is the perspective that the rest of the set should be in).
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Re: new cactus

Post by meway » Thu Mar 12, 2009 4:30 am

thats an easy cut and past job! the main concern is the cactus
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Re: new cactus

Post by 5t3v3 » Thu Mar 12, 2009 9:18 pm

Some different concepts...
I made the different versions for the sake of variety, but then I started thinking this might become a nice animated tile If I add some intermediate stages of the flower opening/closing. Dunno how many frames would be preferable though...

Any feedback?
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Re: new cactus

Post by meway » Thu Mar 12, 2009 9:43 pm

if we made a cactus monster it would be great but i dont know if u had anything in mind like that
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Re: new cactus

Post by 5t3v3 » Thu Mar 12, 2009 10:03 pm

I was thinking more among the lines of a day/night cyclus.
Monster would be great to, but I don't think that opening/closing the flower on your head is the best way to go when you're a cactus and want to attack someone :)

(hint cacti have needles :D )
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Re: new cactus

Post by octalot » Thu Mar 12, 2009 10:23 pm

meway wrote:thats an easy cut and past job! the main concern is the cactus
My point is that the new well is in the correct perspective. The old cactus graphic is in the same perspective as the old well; any graphic based on the old cactus will be in the wrong perspective.

Collorary: the new cactus should clash horribly with the existing stuff in that tileset (except the well) :lol: . I actually think it should be worked on in a separate image, without reference to the existing cactus tiles.
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Re: new cactus

Post by 5t3v3 » Thu Mar 12, 2009 10:42 pm

I changed the perspective a bit (not sure wheter point of view is still to low).
I find it challenging to tell because of the curving of the cacti vs. the cut of cylinder of the well
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