I think especially the mud with grass blades looks very nice.
Also I agree that Irukard should give some argumentation and not simply declare the tiles odd and then show some odd tiles of his own doing. Going on to make an excuse for them looking odd because of doing them in 10 minutes.
Mud with grass: Looks pretty nice, not a whole lot of visible grid. I would include more color variance within the mud, though; it looks kind of flat.
Grass: Although you did a nice job again eliminating the grid, this one's problematic. The grass blades are all separate shapes on a green background, which makes them look a bit more like leaf-like object lying on a flat surface than anything growing. Bringing the grass together so that it's more of a spikey mass, rather than an amalgom of shapes, should help quite a bit. Deeper shadow (dark green and perhaps flecks of dark brown) would also help. Try to eliminate the flat green background as much as is possible.
There's a really good reference site for tiles that I saw a while back; I'll try and find it sometime in the near future. In the meantime, I hope that helps.
Talaroc wrote:Grass: Although you did a nice job again eliminating the grid, this one's problematic. The grass blades are all separate shapes on a green background, which makes them look a bit more like leaf-like object lying on a flat surface than anything growing. Bringing the grass together so that it's more of a spikey mass, rather than an amalgom of shapes, should help quite a bit. Deeper shadow (dark green and perhaps flecks of dark brown) would also help. Try to eliminate the flat green background as much as is possible.
I thought about adding a darker shade of green. I had been working a little bit more on that tile, but my PC crashed. I'll edit it again later.
BTW, probably your screen is set somewhat lighter.
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