New Desert Objects

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Seradest
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New Desert Objects

Post by Seradest » Wed Mar 18, 2009 12:31 am

Image

:P
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AxlTrozz
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Re: New Desert Objects

Post by AxlTrozz » Wed Mar 18, 2009 4:50 am

I'm afraid you will have to explain what you mean, because I can't see anything new on those images
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Jaxad0127
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Re: New Desert Objects

Post by Jaxad0127 » Wed Mar 18, 2009 6:12 am

I can see that he recolored the gray rocks to be brown. EJlol is working on new stalls, so you can ignore that part.
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Rotonen
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Re: New Desert Objects

Post by Rotonen » Wed Mar 18, 2009 9:52 am

The cliffs should be redone.

Most of the boxes should be redone.

At least the big rock should be redone. (Get the one from iru's dried river tileset?)
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Seradest
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Re: New Desert Objects

Post by Seradest » Sun Mar 29, 2009 2:54 am

Rotonen wrote:The cliffs should be redone.

Most of the boxes should be redone.

At least the big rock should be redone. (Get the one from iru's dried river tileset?)
What ?
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Fother
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Re: New Desert Objects

Post by Fother » Sun Mar 29, 2009 9:12 am

Seradest, the new crate is great! Then again, everything you do is great.

If you choose to redo the cliffs, I would recommend to make them look real sandstone. (like you'd find in the American Southwest, such as the Painted Dessert).
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Seradest
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Re: New Desert Objects

Post by Seradest » Sun Mar 29, 2009 9:38 am

Fother J wrote:Seradest, the new crate is great! Then again, everything you do is great.

If you choose to redo the cliffs, I would recommend to make them look real sandstone. (like you'd find in the American Southwest, such as the Painted Dessert).
Äh no i dont can make so big things you can make clifs that have the same color sheme of the bildings and rocks in the desert ingame.
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Re: New Desert Objects

Post by Fother » Mon Mar 30, 2009 8:16 am

[My 100th post... I knew I'd get here one day :) ! Took me 6 months! C'mon second sword!]

I'd mess up the cliffs...
I've secretly been making some adjustments to this set too...
Image
Though it's one of the many little unfinished things I've been working on to try and improve my technique. (not quite finished at all).
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Len
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Re: New Desert Objects

Post by Len » Mon Mar 30, 2009 9:52 am

Fother J wrote:[My 100th post... I knew I'd get here one day :) ! Took me 6 months! C'mon second sword!]

I'd mess up the cliffs...
I've secretly been making some adjustments to this set too...
Image
Though it's one of the many little unfinished things I've been working on to try and improve my technique. (not quite finished at all).
I love it and hate it at the same time :lol:
that sand texture needs some work and the blue shadows are a bit strong
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Re: New Desert Objects

Post by Fother » Mon Mar 30, 2009 11:50 am

Len wrote:I love it and hate it at the same time :lol:
that sand texture needs some work and the blue shadows are a bit strong
I haven't touched it in over a month to recreate the wood beams in the adobe. I wasn't ready to post it (mainly it was just my tinkering), but got excited when I saw Seradest working on some tileset tweaks. When I work on this again, I'll use a better adobe texture (but I suck at textures), and the blue shadows are very strong near the crown breaks. I'll still have to give the walls the groves like the old set too (and of course recreate the adobe/house watch tower and wall caps).
With the current sand stone texture, it looks like the seagulls from the docks set have defiled the gate.
Where's a katze when I need one?
Image
Seradest, sorry for flooding your thread with my nonsense :D

BTW, anybody have any objections to me making a Moubull to explain the desert skull?
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Seradest
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Re: New Desert Objects

Post by Seradest » Mon Mar 30, 2009 6:03 pm

Fother J wrote:
Len wrote:I love it and hate it at the same time :lol:
that sand texture needs some work and the blue shadows are a bit strong
I haven't touched it in over a month to recreate the wood beams in the adobe. I wasn't ready to post it (mainly it was just my tinkering), but got excited when I saw Seradest working on some tileset tweaks. When I work on this again, I'll use a better adobe texture (but I suck at textures), and the blue shadows are very strong near the crown breaks. I'll still have to give the walls the groves like the old set too (and of course recreate the adobe/house watch tower and wall caps).
With the current sand stone texture, it looks like the seagulls from the docks set have defiled the gate.
Where's a katze when I need one?
Image
Seradest, sorry for flooding your thread with my nonsense :D

BTW, anybody have any objections to me making a Moubull to explain the desert skull?
In past is a help for you ^^
http://forums.themanaworld.org/viewtopi ... 177#p46177
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