Reset

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Pajarico
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Post by Pajarico » 02 Jun 2005, 21:35

Yeah, and reset your stats to zero makes a lot of sense :roll:
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Modanung
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Post by Modanung » 02 Jun 2005, 23:04

Well maybe you could undo it before you attack, use magic or any other abilities... otherwise it would be abused.
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Pajarico
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Post by Pajarico » 02 Jun 2005, 23:51

Ok, I understand now, but still don't see the point. EXP points are easy to get and you should know how to spend them. There is no need to make the game foolproof
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Talaroc
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Post by Talaroc » 03 Jun 2005, 01:31

There's no point. Once we transition into our new server, we won't be using allocated skill points; skills will be based on your actions (ex, swinging your sword a lot will raise your skill with swords).
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Rotonen
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Post by Rotonen » 05 Jun 2005, 12:54

But as for the temporary eathena server: in spirit of the private RO servers, we could have a really expensive stat/skill reset npc.
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re

Post by Bear » 05 Jun 2005, 18:37

tisk tisk tisk, having reset npc = bad :(

ANYWAYS heres my solution, make a npc that can reset your status IF you are under level 15, so those who mess up on stats in early levels can reset and fix it before its too late!
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Post by Hommer » 06 Jun 2005, 01:10

DUDE its a mmorpg ive played many and theres no point in making a reset npc because it would make all the characters the same once somone finds out the best combanation of stats. without a reset npc the game would be alot better and would be more diverse saying that it wouldnt matter all on lvl but on stats so each could find there own way to set up there stats
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Post by Modanung » 06 Jun 2005, 17:33

Was that what he meant?
Damn, I sooo disagree! :P
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Post by Hommer » 06 Jun 2005, 17:52

huh you disagree with me??
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Post by Modanung » 06 Jun 2005, 19:22

Hommer wrote:huh you disagree with me??
No, I disagree with Iamaeryk.
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Post by Rarara » 07 Jun 2005, 07:58

=(

I like a LOT the idea of a reset possibility. As long as there's a very large penalty for reseting, I think it'd be a great way to entertain the players that will quit because they're bored of doing always the same thing but don't want to start from scratches to see some changes.

I don't think it'd be hard to incorporate it into the story.
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Post by Bjørn » 07 Jun 2005, 19:24

Rarara wrote:=(

I like a LOT the idea of a reset possibility. As long as there's a very large penalty for reseting, I think it'd be a great way to entertain the players that will quit because they're bored of doing always the same thing but don't want to start from scratches to see some changes.

I don't think it'd be hard to incorporate it into the story.
I guess we could do something like resetting at the penalty of losing half your stat points.
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Post by Rotonen » 07 Jun 2005, 22:33

Hommer wrote:DUDE its a mmorpg ive played many and theres no point in making a reset npc because it would make all the characters the same once somone finds out the best combanation of stats. without a reset npc the game would be alot better and would be more diverse saying that it wouldnt matter all on lvl but on stats so each could find there own way to set up there stats
That is an excellent point.
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Post by Rarara » 09 Jun 2005, 21:35

It's only true that if all characters do the same thing. That's not the case, mmorpgs are just complex games of rock-paper-scissors. And I don't think the disparity of characters due by people making mistakes should be wished for =(
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Post by Modanung » 15 Jun 2005, 22:23

Still the reset option would suck bigtime.
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