Proposels, i missed dev. meeting.

Got something on your mind about the project? This is the correct place for that.
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
deviexx
Peon
Peon
Posts: 7
Joined: 03 Jun 2005, 22:06
Contact:

Proposels, i missed dev. meeting.

Post by deviexx » 03 Jun 2005, 22:17

i had compiled some information i was going to address in the dev meeting, but over confusion i missed it.

These are compiled suggestions that come from we ( the players ) .

1. have a stronger monster than black scorp.. that drops a rare item not found in store's. Which would be stronger than what you can buy in stores at this point in time. This will help create an economy.

2. monster experience is too uneven. - revise whole system of experience
Suggestion, 1. giant maggots hit too hard, lower hit to 20 max.


3. all monsters shouldnt move diagnally.
answer, 1.beginner monsters should move up, down , and accross. Stronger monsters however could use the diagnal move to make the killing trickier.

4. the dagger is no match for the short-bow.
answer, 1. a short sword could be implemented as a rare drop from a new creature. The short sword will be more even with the shortbow.

5. Players feel 'alone' , need a global chat, and private chat.
answer, 1. you could make the different chats eaither different colors to symbolize the
types of messages, or in tab form.
User avatar
Bjørn
TMW Adviser
TMW Adviser
Posts: 1430
Joined: 09 Dec 2004, 19:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn » 03 Jun 2005, 22:23

1 and 4: Make sure ElvenProgrammer gets you a stronger monster (think snake) that drops short sword (snakes very rarely eat one of those).

2: Ask him also to do something about experience, especially to take some exp off the green slime.

3: Impossible I think. Also I don't think this is very interesting to add as it comes as rather unrealistic to me.

5: Planned for later.
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Post by ElvenProgrammer » 03 Jun 2005, 22:25

1. As soon as we have more monster graphics we will add more monsters, soon there will be snakes and spiders and fire goblins and something else and they will be harder probably

2. Yeah it's hard to balance it, that's why we need suggestions, give more of them, we will test them and see if they're reasonable

3. I can't agree on this, they move wherever they want why they shouldn't?

4. You're right, that's why we will try to add a short sword in the next release

5. Still in development
User avatar
maci
Warrior
Warrior
Posts: 507
Joined: 05 Dec 2004, 21:01
Location: Germany
Contact:

Post by maci » 03 Jun 2005, 22:25

1. have a stronger monster than black scorp.. that drops a rare item not found in store's. Which would be stronger than what you can buy in stores at this point in time. This will help create an economy.
i agree .. would be nice to have a new monster for next release
2. monster experience is too uneven. - revise whole system of experience
Suggestion, 1. giant maggots hit too hard, lower hit to 20 max.
i totally disagree... wou should better have an additional monster which is not at stong as the giant maggot (well actually we already got the slime)
3. all monsters shouldnt move diagnally.
answer, 1.beginner monsters should move up, down , and accross. Stronger monsters however could use the diagnal move to make the killing trickier.
i agree. that would be quite a nice feature
4. the dagger is no match for the short-bow.
answer, 1. a short sword could be implemented as a rare drop from a new creature. The short sword will be more even with the shortbow.
we will have some more weapons in future anyway
5. Players feel 'alone' , need a global chat, and private chat.
answer, 1. you could make the different chats eaither different colors to symbolize the
types of messages, or in tab form.
i acutally like the idea of tabbing :) that would be nice... but i dun know about global chat... later when we have ~500 players it could be odd
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
User avatar
Teh Akroh
Peon
Peon
Posts: 13
Joined: 02 Jun 2005, 22:10

Post by Teh Akroh » 03 Jun 2005, 22:25

Global chat would save my life, i like to chat and it helps when exp'ing so i dont get so bored. :D
User avatar
Magick
Novice
Novice
Posts: 187
Joined: 26 Feb 2005, 22:35
Location: Michigan
Contact:

Post by Magick » 03 Jun 2005, 23:03

We will be adding stronge monsters and more things as the versions progress.

The idea about the global system would be nice. Tabs could be used to switch from window to window that way you dont get it confused from talk/whispers and global. Also a system window would be nice in wich you can see things like:

You moved to this area
So and so have been kicked

Also a admin global message would be nice so when admins say something it appears to all the players. Just some more fun stuff for admins ^^ :P
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Post by Rotonen » 05 Jun 2005, 13:00

We already have the admin global messaging, default eathena behaviour.
This message used to be meaningful.
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Post by Matt » 05 Jun 2005, 13:38

I don't want to create a new thread so iam posting here.
I played today and my bow made only 20damage! why?
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Post by ElvenProgrammer » 05 Jun 2005, 13:45

Because we're balancing the weapons again... :roll:
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Post by Matt » 05 Jun 2005, 17:52

But only 20?
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Post by ElvenProgrammer » 05 Jun 2005, 18:04

WHat was the damage before?
treo
Peon
Peon
Posts: 28
Joined: 12 Sep 2004, 19:45
Contact:

Post by treo » 05 Jun 2005, 18:13

http://themanaworld.org/phpBB2/viewtopi ... 5&start=15
Matt wrote:Yeah, i got the bow and i make over 195 damage now :) (222 damage, YEAH!)

Image
Bear
Novice
Novice
Posts: 281
Joined: 01 Jul 2004, 20:09
Location: Computer
Contact:

ew

Post by Bear » 05 Jun 2005, 18:35

Seeing that the bow IS a far ranged weapon, i lowerd its attack because you can attack from a distance, making the monster to take some time to catch up to you, also u can run from them too :o
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Post by Matt » 05 Jun 2005, 18:39

Yeah...but only _20_?
I make 50 with the dagger...
Bear
Novice
Novice
Posts: 281
Joined: 01 Jul 2004, 20:09
Location: Computer
Contact:

re

Post by Bear » 05 Jun 2005, 18:41

AND partly becase your Dexterity is low, DEX raises ranged damage u kno -_-

STR- Melee wpn
DEX- Ranged wpn
Post Reply