Bank

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Bank

Post by Alxe » 06 Apr 2009, 19:29

I think the bank is quite basic, for example, if you wanted to remove 1739 gold, you'd had to get 1000 and another 1000 to make it more or less.
Can't be added an input dialog? Checking that if the actual money is less than the one you want to deposit, tells you that you don't have that amount of money, and asks if you'd like to input all your money. Or a button in the input dialog with "Max" that enters in the form the amount you have at hand..
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Re: Bank

Post by Crush » 06 Apr 2009, 19:51

We already have a numerical input widget in the latest developer version, but we can not start to use it as long as there is still a supported version which hasn't got this ability.
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Re: Bank

Post by Jaxad0127 » 06 Apr 2009, 19:59

Crush wrote:We already have a numerical input widget in the latest developer version, but we can not start to use it as long as there is still a supported version which hasn't got this ability.
Versions 0.0.28 and above have the needed dialog. So when we stop supporting 0.0.26 and 0.0.27, I'll change how those banks work. 0.0.29 already has an interface for item storage, so once we drop support for 0.0.28 and 0.0.28.1 as well, we can have one NPC that does both.
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Re: Bank

Post by Alxe » 06 Apr 2009, 20:07

What about a % of interest? Most games with a Bank function has this, and it gives you a little piece of money daily. To make sure people visit the game, make it to be a action told as "Claim interest" that gives a tiny % of your current money.
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Re: Bank

Post by Crush » 06 Apr 2009, 20:34

That's a bad idea in my opinion.

1. Everything which creates money from nothing is a bad idea from the gameplay point of view because it increases the already existing inflation problem.

2. for an active ingame trade economy players should be motivated to spend money instead of hoarding it.

Can you name a few online games which have a bank with interest rate? I played a lot of MMORPGs so far and none I ever played had this.
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Re: Bank

Post by Alxe » 06 Apr 2009, 23:23

Most ROs on eAthena have a script that does so.
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Re: Bank

Post by Crush » 07 Apr 2009, 01:39

Can you name a few professional online games which have a bank with interest rate?

Private server administrators are usually amateurs who know nothing about game design and implement features just because they sound cool without thinking about the consequences for gameplay.
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Re: Bank

Post by Alxe » 07 Apr 2009, 08:54

I have seen some professional servers of RO, but do as you want.
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Re: Bank

Post by 5t3v3 » 07 Apr 2009, 18:20

Also, interest is immoral. And it backfires, just look at the real-world-economy-crisis we are in now.
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Re: Bank

Post by Crush » 07 Apr 2009, 19:17

The current financial crisis has nothing to do with interest, but trying to mimic the real world when creating games is a fallacy anyway because:

1. Things which work in the real world don't necessarily work in the context of a video game.
2. The real world is boring. That's why we create games to distract ourself from it.
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Re: Bank

Post by Frictor » 08 Apr 2009, 16:07

What if you start charging transaction fees?
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Re: Bank

Post by Alxe » 08 Apr 2009, 19:11

Maybe an (optiona) security code for withdrawing?
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Re: Bank

Post by Jaxad0127 » 08 Apr 2009, 20:05

Alxe wrote:Maybe an (optiona) security code for withdrawing?
Why? The current bank accounts can only be used by characters on the same account.
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Re: Bank

Post by Alxe » 08 Apr 2009, 20:10

I meant that as a safety method against lammers that steal accounts. They get no code, they get no stored money.
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Re: Bank

Post by Crush » 08 Apr 2009, 20:16

Someone who uses the same accountname and password on another server will most likely also use the same bank password on both servers.
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