SFX

All aspects of development related to audio and sound.
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dariunas
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SFX

Post by dariunas » 09 Apr 2009, 13:22

Hey all,

Sorry, have been away and very busy for a while...

I've been looking at http://wiki.themanaworld.org/index.php/SFX and was thinking about doing some effects as there seem to be quite a few not there...

Is there a priority list? Or ones that anyone would really like put in first?
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MadCamel
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Re: SFX

Post by MadCamel » 09 Apr 2009, 14:55

I for one would love more sound effects! Ambiance!

The list seems fairly accurate to my tired eyes, though you can probably ignore most of the weapons for now - All we have to use right now are fists, dagger, knife, sharp knife, scythe, bone knife, and setzer.
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Crush
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Re: SFX

Post by Crush » 09 Apr 2009, 15:12

I think it would be good when every monster has at least one sound effect.

Ambient effects would not be usable for a long time for technical reasons. So I think that it would not be advisable to work on those.

Regarding weapon effects: One for every weapon category would be sufficient, imo. We don't need different effects for all the bows, for example.
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dariunas
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Re: SFX

Post by dariunas » 09 Apr 2009, 15:44

Crush wrote:I think it would be good when every monster has at least one sound effect.

Ambient effects would not be usable for a long time for technical reasons. So I think that it would not be advisable to work on those.

Regarding weapon effects: One for every weapon category would be sufficient, imo. We don't need different effects for all the bows, for example.
Weapons is my starting point then. If you decided later on for more effects, at least by then you'd have an established set of sounds as a basis for embelishment or improvement...

Will post again once I have something to offer...
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