[REQ] Bottles

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meway
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[REQ] Bottles

Post by meway » 15 Apr 2009, 00:20

this bottle was based off of the ones in hurnscald the red and green ones
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Re: new empty bottle

Post by Freeyorp101 » 15 Apr 2009, 00:25

A few minor changes from the one meway submitted on IRC:
bottle2.png
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Re: new empty bottle

Post by Rotonen » 15 Apr 2009, 00:55

To avoid the perspective issues, draw the outline first and then pixel the shape in.
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Re: new empty bottle

Post by meway » 15 Apr 2009, 00:57

k ty rotonen
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Re: new empty bottle

Post by Rotonen » 15 Apr 2009, 01:26

IMO the bottle and the mouth of it are still drawn in different perspectives* of each other.

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Re: new empty bottle

Post by meway » 15 Apr 2009, 02:49

a couple dif bottles to mess with
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Re: new empty bottle

Post by Fother » 15 Apr 2009, 02:57

Poison bottle.... could be used with the bow master sink to make regular into arrows poison arrows.
poison-bottle.png
I like a purple glassy poison bottle, but a very pale green might also keep consistency with the current color of poison in the game.
poison-bottle.png (980 Bytes) Viewed 1196 times
poison-bottle-undyed.png
dyable version (actually makes the skull show out more than the purple version).
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EDIT: Added dyable poison bottle.
Last edited by Fother on 17 Apr 2009, 01:19, edited 1 time in total.
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Re: new empty bottle

Post by falkreon » 15 Apr 2009, 03:01

I couldn't resist. There were too many good bottles.
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Re: [REQ] Bottles

Post by Crush » 15 Apr 2009, 16:36

It would be good when you would make your bottles recolorable. That way they can be used for a lot of different things.
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Re: [REQ] Bottles

Post by Savi » 15 Apr 2009, 19:06

If the bottles contained a clear liquid as in water for example then you could create crystals of different colors. These crystals could then be added to make colored drinks and the colored drinks could then be used as potions. If bottles were different shapes as seen in the various post, each shape would be specific to a certain crystal additive.
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Re: [REQ] Bottles

Post by Jaxad0127 » 15 Apr 2009, 19:53

Savi wrote:If bottles were different shapes as seen in the various post, each shape would be specific to a certain crystal additive.
Or contained different amounts, like we already have for potions.
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Re: [REQ] Bottles

Post by Rotonen » 15 Apr 2009, 20:21

Gameplay development discussion should stay away from the GFX section.
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Re: [REQ] Bottles

Post by meway » 15 Apr 2009, 21:28

ya cause im all confused XD what dose shape have to do with anything
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Re: [REQ] Bottles

Post by meway » 16 Apr 2009, 22:53

anyway post your ideas or bottle even if it is crapy it always can be upgraded.
oh and if thats so say so and it shall be done do this on other projects of yours to get a response :)
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Re: [REQ] Bottles

Post by Fother » 17 Apr 2009, 20:15

Does anyone see any possible use need for bottled solid items? I know there's a bottle of sand that's unused (afaik), but things like bottled bugs or bottled wisps etc?
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