[REQ] Bottles

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[REQ] Bottles

Post by meway » Wed Apr 15, 2009 12:20 am

this bottle was based off of the ones in hurnscald the red and green ones
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Last edited by meway on Wed Apr 15, 2009 3:03 am, edited 2 times in total.
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Re: new empty bottle

Post by Freeyorp101 » Wed Apr 15, 2009 12:25 am

A few minor changes from the one meway submitted on IRC:
bottle2.png
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Re: new empty bottle

Post by Rotonen » Wed Apr 15, 2009 12:55 am

To avoid the perspective issues, draw the outline first and then pixel the shape in.
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Re: new empty bottle

Post by meway » Wed Apr 15, 2009 12:57 am

k ty rotonen
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Re: new empty bottle

Post by Rotonen » Wed Apr 15, 2009 1:26 am

IMO the bottle and the mouth of it are still drawn in different perspectives* of each other.

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Re: new empty bottle

Post by meway » Wed Apr 15, 2009 2:49 am

a couple dif bottles to mess with
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Re: new empty bottle

Post by Fother » Wed Apr 15, 2009 2:57 am

Poison bottle.... could be used with the bow master sink to make regular into arrows poison arrows.
poison-bottle.png
I like a purple glassy poison bottle, but a very pale green might also keep consistency with the current color of poison in the game.
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poison-bottle-undyed.png
dyable version (actually makes the skull show out more than the purple version).
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EDIT: Added dyable poison bottle.
Last edited by Fother on Fri Apr 17, 2009 1:19 am, edited 1 time in total.
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Re: new empty bottle

Post by falkreon » Wed Apr 15, 2009 3:01 am

I couldn't resist. There were too many good bottles.
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Re: [REQ] Bottles

Post by Crush » Wed Apr 15, 2009 4:36 pm

It would be good when you would make your bottles recolorable. That way they can be used for a lot of different things.
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Re: [REQ] Bottles

Post by Savi » Wed Apr 15, 2009 7:06 pm

If the bottles contained a clear liquid as in water for example then you could create crystals of different colors. These crystals could then be added to make colored drinks and the colored drinks could then be used as potions. If bottles were different shapes as seen in the various post, each shape would be specific to a certain crystal additive.
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Re: [REQ] Bottles

Post by Jaxad0127 » Wed Apr 15, 2009 7:53 pm

Savi wrote:If bottles were different shapes as seen in the various post, each shape would be specific to a certain crystal additive.
Or contained different amounts, like we already have for potions.
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Re: [REQ] Bottles

Post by Rotonen » Wed Apr 15, 2009 8:21 pm

Gameplay development discussion should stay away from the GFX section.
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Re: [REQ] Bottles

Post by meway » Wed Apr 15, 2009 9:28 pm

ya cause im all confused XD what dose shape have to do with anything
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Re: [REQ] Bottles

Post by meway » Thu Apr 16, 2009 10:53 pm

anyway post your ideas or bottle even if it is crapy it always can be upgraded.
oh and if thats so say so and it shall be done do this on other projects of yours to get a response :)
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Re: [REQ] Bottles

Post by Fother » Fri Apr 17, 2009 8:15 pm

Does anyone see any possible use need for bottled solid items? I know there's a bottle of sand that's unused (afaik), but things like bottled bugs or bottled wisps etc?
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