Monster sprite collision with player

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Bear
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Monster sprite collision with player

Post by Bear » 09 Jun 2005, 01:37

OK, one issue that i cant keep my eyes off of is... The Large maggots... when i face them from the side, they keep having theyr head on me -_-

Im sorry to say but that is NOT right -_-, is there a way to keep a space between monsters and characters?

like... instead of just using hte ONE tile the maggot is on, make it so the maggot takes 2 tiles to stand on :o
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Bjørn
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Post by Bjørn » 09 Jun 2005, 19:09

The collision system is rather imprecise and inconvenient like it is anyway, and with our new server we'll be looking for another solution. I think most will prefer to drop the tile-based movement. At the same time I'd like to switch to a system where creatures have a radius that can vary with their size. Well this should for example solve the problem where a maggot head sticks through your body.
HaLLanHype
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Post by HaLLanHype » 09 Jun 2005, 20:20

I agree drop the tile based system and base it off their size.
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ElvenProgrammer
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Post by ElvenProgrammer » 10 Jun 2005, 18:24

Well we could create (with the new server) xml files containing monster properties such as bounding boxes for every frame i think...
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