Artist

All development of pixel art and graphics
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Sasuke96
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Artist

Post by Sasuke96 » Sat May 16, 2009 10:50 am

hello all

here is a new place for new items

Sasuke96
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Sasuke96
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Re: Artist

Post by Sasuke96 » Sat May 16, 2009 10:52 am

ok
how find you my new items

green:
Attachments
forrest plaite man.png
forrest plaite man.png (4.88 KiB) Viewed 679 times
forrest plaite.png
forrest plaite.png (1.89 KiB) Viewed 678 times
forrest ore.png
forrest ore.png (1.12 KiB) Viewed 677 times
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Sasuke96
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Re: Artist

Post by Sasuke96 » Sat May 16, 2009 10:54 am

red:
Attachments
fire plaite man.png
fire plaite man.png (4.69 KiB) Viewed 675 times
fire ore.png
fire ore.png (1.11 KiB) Viewed 675 times
fire plaite.png
fire plaite.png (1.85 KiB) Viewed 675 times
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Sasuke96
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Re: Artist

Post by Sasuke96 » Sat May 16, 2009 10:55 am

blue:
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cobalt plaite man.png
cobalt plaite man.png (4.82 KiB) Viewed 673 times
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EJlol
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Re: Artist

Post by EJlol » Sat May 16, 2009 10:56 am

We dont need recolours.
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Crush
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Re: Artist

Post by Crush » Sat May 16, 2009 11:26 am

AAAH! MY EYES! MY EEEEEEEYES!!!
...errr...
I mean you should maybe study a bit color theory.

And as EJlol said, we can recolor items dynamically. So we don't need any manual recolorisations.
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Sasuke96
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Re: Artist

Post by Sasuke96 » Sat May 16, 2009 1:04 pm

ok
than you dont need my artist
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Seradest
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Re: Artist

Post by Seradest » Sat May 16, 2009 6:56 pm

Sasuke96 wrote:ok
than you dont need my artist
1.Recolering is a work that need 5 seconds.
2.The Dyncolor System script can recolor things ingame without a artist.
3.Please ,pleeeeeeaaaaas use pastel colors in the future of your work NOT neon colors,thank you.

:roll:
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Rotonen
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Re: Artist

Post by Rotonen » Sun May 17, 2009 5:25 pm

Sasuke96 wrote:ok
than you dont need my artist
Well, you're more than welcome to come here to be tutored, if you can take it. Usually we don't really pull the punches and just state the list of things to be fixed or point people towards tutorials.

Based on your avatar you should study the basics: checkerboard shading and straight angles are your first stepping stone.
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