[CPT] Sleepable beds

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adamaix
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[CPT] Sleepable beds

Post by adamaix » Sat May 16, 2009 3:22 pm

bed_compilation.png
Bed compilation taken from different games
bed_compilation.png (33.07 KiB) Viewed 818 times
sleepable.png
for a more modern twist, beds should be walkable near the pillow to create the illusion of lying in it
sleepable.png (8.23 KiB) Viewed 817 times
result.png
how it should look
result.png (6.59 KiB) Viewed 780 times
In summary:

As you can see from the different case scenarios, beds should not be walked on, otherwise it feels like a floor mat especially when standing on the end pole.

For a more modern twist, the bed should be split in two sections near the pillow, the bottom and top layer as seen in Pokemon Pearl. This should create a cool effect of sleeping in the bed.

Another suggestion is an additional double bed for two players, which would also be cool.

Maybe a warp point under the pillow that gets activated when you request to sleep at an inn.
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Re: [CPT] Sleepable beds

Post by CapitanAwesome » Mon May 18, 2009 2:30 am

I think this would be a great idea, it's one thing I've always thought was missing from the game.
I also like the idea of having warp points in each bed, that way you aren't just paying for a heal, but you get a warp as well.
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Re: [CPT] Sleepable beds

Post by pateame » Mon May 18, 2009 2:46 pm

If bed tileset from woodland indoors are changed for player sized beds, using Tiled we could do a trick using a over layer with a blanket, so when player enter, he will seem inside bed.
Also do a barrier near bed to configure healing effects or access/leave of bed.
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Re: [CPT] Sleepable beds

Post by adamaix » Mon May 18, 2009 3:35 pm

only problem is, that because the bed is only 2 tiles in width (single bed) the player lies with on the right or left side of the bed, which is odd, because he should lie in the middle.


the solution is to make the bed fit on 3 tiles (width) with the center of the bed in the middle tile.
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Re: [CPT] Sleepable beds

Post by Crush » Mon May 18, 2009 3:45 pm

What pateame suggests will not work properly, because a player standing in front of the bed will also be obscured by the blanket when it is on an over layer.

A better solution would be to put the blanket into an oversized tileset and place it on the fringe layer (the same technique is used for the high grass and wheat fields).
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Re: [CPT] Sleepable beds

Post by adamaix » Mon May 18, 2009 3:59 pm

Pateame's blanket is a great idea.

To illustrate what I meant earlier about the middle part:
bed1.png
single
bed1.png (3.15 KiB) Viewed 604 times
bed2.png
double
bed2.png (3.56 KiB) Viewed 602 times
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Re: [CPT] Sleepable beds

Post by Jaxad0127 » Mon May 18, 2009 5:19 pm

adamaix wrote:Pateame's blanket is a great idea.

To illustrate what I meant earlier about the middle part:
bed1.png
bed2.png
Yes. That change will be needed to prevent things from looking strange.
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