Health bars should be introduced

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Getafix
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Health bars should be introduced

Post by Getafix » Fri May 22, 2009 11:05 am

In my opinion,health bars on monsters would be pretty neat.It's good to know how much you actually damaged the monster.

take a skull for instance,one almost kills it and then dies,he can come back and start attacking it once again instead of walking away.Not in the sense that all monsters have health bars hovering over their heads,only the one which is targeted.
Sometimes, it is better to forgive your foes, this annoys them the most.
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DonCBen
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Re: Health bars should be introduced

Post by DonCBen » Mon Jun 08, 2009 7:41 pm

I agree, it would be nice for lower levels to be able to gauge if they are strong enough to defeat a monster without getting killed by it and saying, "guess not!"
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Black Don
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Re: Health bars should be introduced

Post by Black Don » Mon Jun 08, 2009 7:59 pm

Yah "Power Sauce" bars, to release the awesome power of apples. Worked for Homer.
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feline monstrosity
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Re: Health bars should be introduced

Post by feline monstrosity » Mon Jun 08, 2009 9:45 pm

I am in support of this idea. Is there any reason not to do it?
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Goku
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Re: Health bars should be introduced

Post by Goku » Mon Jun 08, 2009 9:52 pm

Can't think of any, unless it would be hard to implement. But I too support this idea!
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ado
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Re: Health bars should be introduced

Post by ado » Mon Jun 08, 2009 10:01 pm

May be not a health bar, but something that will show how monster is strong comparing to your level. Like in WoW, grey name - it is much weaker, green - lvl almost like yours, yellow - it will be challenging to defeat, and red - it is impossible to do it solo at your level.

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Jumpy
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Re: Health bars should be introduced

Post by Jumpy » Tue Jun 09, 2009 12:03 am

i sometimes thought it would be nice to have some but finally i started "playing" with stats.

accuracy is dext + level
strenght + level is your crit attack

and so on...

part of my humble learning experience curve in game is due to getting use to stats and the impact it has on different mobs

luck for example is min 56 if you want to avoid crit hits from skulls, 60 min for Jack0...

i know i need 2 hits to kill some mobs
3 for others and so on...

there are already so much information around char and mobs... another one ? where could it be placed ? i see it difficult.

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Re: Health bars should be introduced

Post by Modanung » Mon Jun 22, 2009 2:05 am

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