New Ice Cave intrance

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meway
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New Ice Cave intrance

Post by meway » 22 May 2009, 15:33

I made it more realistic by addng a reflection.
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Kage
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Re: New Ice Cave intrance

Post by Kage » 22 May 2009, 20:28

I think, it would look add if the entrance is reflected and not anything else
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Re: New Ice Cave intrance

Post by adamaix » 22 May 2009, 20:35

Its a good start, I think what Kage means, is to have reflective walls as well.
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Re: New Ice Cave intrance

Post by meway » 22 May 2009, 20:37

i have not got that far. picky picky :lol:
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Re: New Ice Cave intrance

Post by adamaix » 22 May 2009, 20:57

On a more serious note, what is the official guideline for reflective surfaces? I can't find it anywhere
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Re: New Ice Cave intrance

Post by Jaxad0127 » 22 May 2009, 21:31

There isn't one as we've never discussed it. Reflecting just the map tiles and not beings would look odd.
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Re: New Ice Cave intrance

Post by adamaix » 22 May 2009, 21:54

is dynamic reflection possible?
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Re: New Ice Cave intrance

Post by Crush » 22 May 2009, 21:57

Dynamic reflection (and why it is impossible to do it properly) is discussed here: http://forums.themanaworld.org/viewtopic.php?f=4&t=6838
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Re: New Ice Cave intrance

Post by Rotonen » 23 May 2009, 01:00

For ice "reflections" (could also work for water) I'd use an underlay with alpha channel transparency on the actual tiles. One parallax underlay and one animated sparkle should do the job quite nicely.

No one has seriously thought of implementing this yet.
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