New Ice Cave intrance

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meway
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New Ice Cave intrance

Post by meway » Fri May 22, 2009 3:33 pm

I made it more realistic by addng a reflection.
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Kage
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Re: New Ice Cave intrance

Post by Kage » Fri May 22, 2009 8:28 pm

I think, it would look add if the entrance is reflected and not anything else
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Re: New Ice Cave intrance

Post by adamaix » Fri May 22, 2009 8:35 pm

Its a good start, I think what Kage means, is to have reflective walls as well.
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Re: New Ice Cave intrance

Post by meway » Fri May 22, 2009 8:37 pm

i have not got that far. picky picky :lol:
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Re: New Ice Cave intrance

Post by adamaix » Fri May 22, 2009 8:57 pm

On a more serious note, what is the official guideline for reflective surfaces? I can't find it anywhere
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Re: New Ice Cave intrance

Post by Jaxad0127 » Fri May 22, 2009 9:31 pm

There isn't one as we've never discussed it. Reflecting just the map tiles and not beings would look odd.
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Re: New Ice Cave intrance

Post by adamaix » Fri May 22, 2009 9:54 pm

is dynamic reflection possible?
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Re: New Ice Cave intrance

Post by Crush » Fri May 22, 2009 9:57 pm

Dynamic reflection (and why it is impossible to do it properly) is discussed here: http://forums.themanaworld.org/viewtopic.php?f=4&t=6838
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Re: New Ice Cave intrance

Post by Rotonen » Sat May 23, 2009 1:00 am

For ice "reflections" (could also work for water) I'd use an underlay with alpha channel transparency on the actual tiles. One parallax underlay and one animated sparkle should do the job quite nicely.

No one has seriously thought of implementing this yet.
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