Fur and Centaur sketch

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pateame

Fur and Centaur sketch

Post by pateame » Sun May 31, 2009 5:05 pm

About Centaur as monster: I was thinking about do a kind of "jacko style" monster, strong enough as to group attacks and also with good drops. As drops maybe we could add all the forgotten stuff from forum, there´s some recycled items.

[+] Others:
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head-squirrel.xml
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head-clownmask.xml
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head-fluffyhat.xml
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head-chiefcrown.xml
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head-gladiator.xml
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head-pinkyhead.xml
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About Stats on monster: I use the following on test but maybe it could be balanced better.
mob_DB.txt:
1041,Centaur,Centaur,140,6000,0,0,100,2,180,220,2,10,20,40,10,10,40,50,1,1,1,0,
21,131,600,900,[DROPS],
0,0,0,0,0,0,0,0,,,,,,,1,20
(Tested on happiness.doesntexist.org server, if you wanna play and test it contact me on game.)
Image
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About general progress: I was doing the spritesheet and .XML of monster to can test the animations with delay values on game.
There´s the .png and .xml Including death positions and Up walk (Up attack is not completed yet, but I replaced the values on xml to fit with Down attack).
Last edited by pateame on Wed Aug 19, 2009 4:59 am, edited 1 time in total.
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Jaxad0127
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Re: Fur and Centaur sketch

Post by Jaxad0127 » Mon Jun 01, 2009 7:34 pm

I'd rather put some of those drops in more appropriate places.
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Jaxad0127
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Re: Fur and Centaur sketch

Post by Jaxad0127 » Sat Jun 06, 2009 3:10 pm

The Pinkie head and Fluffy hat are now available. The helmets from Black Don have other plans. The rest of that stuff is still being looked into.
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adamaix
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Re: Fur and Centaur sketch

Post by adamaix » Mon Aug 17, 2009 4:39 am

So are we going to see the centaur in the game? What requirements should still be fulfilled in order for this to happen?
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Re: Fur and Centaur sketch

Post by Matt » Mon Aug 17, 2009 4:52 pm

Gouki wrote:He doesnt fit the style of the TMW Monster and Animal.
Says who? Gouki? Who is that?

I think it fits great and you should definately continue to work on it. It needs much anti-aliasing but its a incredible start :)

It would be a waste if we didn't include it if you made it especially for tmw!
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Re: Fur and Centaur sketch

Post by Inkweaver » Mon Aug 17, 2009 10:20 pm

Very impressive!

I am very impressed by the fact that you put together such a complete collection of art / XML and everything. I would love to see this in game. I do agree, though, that the edges are a little bit grainy. Other than that it looks good.
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Enchilado!
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Re: Fur and Centaur sketch

Post by Enchilado! » Tue Aug 18, 2009 9:37 am

Er, forgive me if I'm wrong, but aren't we supposed to be working on a 45 degree angle?

~it seems, if you look at its back, that he drew it side-on then added a bit on top to attempt an angle-change...
Enchilado

P.s.

Other than that, great!
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adamaix
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Re: Fur and Centaur sketch

Post by adamaix » Tue Aug 18, 2009 1:31 pm

Enchilado! wrote:Er, forgive me if I'm wrong, but aren't we supposed to be working on a 45 degree angle?

~it seems, if you look at its back, that he drew it side-on then added a bit on top to attempt an angle-change...
Enchilado

P.s.

Other than that, great!
Can you post an example of how you would do it?
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Re: Fur and Centaur sketch

Post by Enchilado! » Wed Aug 19, 2009 2:16 am

I would love too... however, I'm on Windows at the moment. I could do it with Paint.NET, but I'd rather use Gimp. Instead:

1. The behind feet (the left ones when he's facing right) should touch the ground higher up than the front feet.
2. Give more shape to the top of his body above the line: Shapes of the Pelvic and Shoulder bones.
3. The shoulders of the wee beastie on top - the back one should be higher than the front one, again.
4. You should be able to see the top of his head and snout.
5. Also, when he opens his mouth, it looks a bit odd.

~hope this helps.
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pateame

Re: Fur and Centaur sketch

Post by pateame » Wed Aug 19, 2009 4:55 am

I also have faith on finish this work (someday), but it requires to define errors and goals to can do a organized fix over all the spritesheet pieces.
It's too much work, almost redraw everything... just the movement sequences will stay after redraw.

What I will try to fix with more time:
1) Arms redraw: As original arms was recycled from player spritesheet, some new muscle and longer arms are needed. As arms will be longer, the weapon position also will change and will have more swing on side views.
2) Weapon (external): As is possible to add the weapon as a layered item, I want to add it on a different graphic, so we could have several versions of centaur using weapon variations.
3) Head (?): As concept is incomplete, we could define better if our monster will have an animal head, a human head or a morphed head. Once concept will be defined, more details will be added.
4) Legs base: Need a more clear 45º on all views, so Im using a 3D model to can set the cameras and see how it should look, as example: (also some fixes on walking will be needed)
Image

Dont worry about time, im lazy...
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Re: Fur and Centaur sketch

Post by Rotonen » Wed Aug 19, 2009 11:13 am

Rendering things in 3D to see how perspective works and then pixeling by hand based on that is a perfectly valid approach to pixel art. Just don't try to reproduce the model.

Mostly doing line art in 2D and skewing that to match our perspective is good enough too. If you cannot figure out how the lines should come out, do use 3D to make sure.

Iru has some really nice tutorials on this subject.

http://mruk.wordpress.com/2009/03/12/th ... ble-shape/
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