Thanks for your contribution. Can you tell us how you make these effects?
former Manasource Programmer
former TMW Pixel artist
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Crush,
They were done in Audacity by changing pitch down to about -30 and adding an echo with a delay time of 0.25 and a decay factor of 0.3 to my voice trying to do a Donald Duck like impression.
Kage wrote:We are non-profit... we never had money for stuff like that.
Also, the crowd this games appeals to is very limited
I think we should use the growl effect for missing an attack and the hit effect for hitting. Can you also create a dying sound effect?
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
The dying sound is a bit too drawn out and wild; however the end of it where it's a really low growl I think sounds a bit more appropriate for a dying zombie - sort of like the zombie is releasing its final breath through the growl. The other two sounds are great IMO!
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Here are two moaning zombie sounds. They are more quiet, intended to be suitable for a type of "is near" noise within the environment. I'll work on another zombie-dying to match the animation.
Last edited by bcs86 on 05 Jun 2009, 14:00, edited 1 time in total.
Kage wrote:We are non-profit... we never had money for stuff like that.
Also, the crowd this games appeals to is very limited
For thechnical reasons the "death scream" and the "soul release" must be in one sound file when you want both to be heard.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.