[WIP] Some SFX
- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
- Location: Wales, UK
[WIP] Some SFX
I just checked out this page: http://wiki.themanaworld.org/index.php/SFX and made a few that were missing.
I've done attack sounds for the poison and fire skulls and a sound effect for cutting plants/herbs.
I've done attack sounds for the poison and fire skulls and a sound effect for cutting plants/herbs.
- Attachments
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- Plant hit.ogg
- For cutting plants
- (10.01 KiB) Downloaded 212 times
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- Poison attack.ogg
- For poison skulls
- (6.86 KiB) Downloaded 207 times
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- Fire attack.ogg
- For fire skulls
- (8.22 KiB) Downloaded 213 times
~Feline Monstrosity
- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
- Location: Wales, UK
Re: [WIP] Some SFX
I created this whilst trying to make a swing ound for the sword, but I'm not sure if it sounds exactly like a swing.
- Attachments
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- swing.ogg
- (5.72 KiB) Downloaded 203 times
~Feline Monstrosity
Re: [WIP] Some SFX
fire attack sounds like someone is blowing into a mic
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
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- Peon
- Posts: 25
- Joined: 01 Jun 2009, 01:45
Re: [WIP] Some SFX
plant hit is someone closing a pair of scissors. lol
Re: [WIP] Some SFX
Poison FX is good. The swing sounds more like a connecting hit as there's a thud in it... (see attached pic) deleting this portion that's highlighted will take away the sense of impact that's currently present. I would also experiment with EQ to see what sounds best...?feline monstrosity wrote:I created this whilst trying to make a swing ound for the sword, but I'm not sure if it sounds exactly like a swing.
The Fire Attack is a good capture and the right approach I think, depending on the graphical representation of the action. Might be good to create a pitch rise and fall in the middle of the file at the loud point? This gives it a bit more dynamic.
- Attachments
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- Swing.jpg (39.1 KiB) Viewed 7300 times
- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
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Re: [WIP] Some SFX
I'm very new at making sound effects, so I definitely need to work on my technique.
~Feline Monstrosity
Re: [WIP] Some SFX
We're lacking a huge amount of sound effects in the game. Any work on them is very much appreciated.
Designing the usage of the effects is an another question, though. (A cluttered soundscape is a horrible experience to the players.)
Designing the usage of the effects is an another question, though. (A cluttered soundscape is a horrible experience to the players.)
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Re: [WIP] Some SFX
Hey, it's a very good first attempt. My first attempts weren't great and I'm also relatively new, just started looking at this around the beginning of the year.feline monstrosity wrote:I'm very new at making sound effects, so I definitely need to work on my technique.
But I happen to have a wealth of good texts on hand on the subject which I've been delving into when I get the chance. For me, the trickiest part isn't making the sound, but deciding what the best type of sound is to accompany the action in question, you can take it so many different directions...
Re: [WIP] Some SFX
The sound documentaries included in the Lord of the Rings movies DVDs are an ear opening watch.
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- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
- Location: Wales, UK
Re: [WIP] Some SFX
I read a few guides on the internet before making these. I'll try and check out those documentaries.
~Feline Monstrosity
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- Peon
- Posts: 25
- Joined: 01 Jun 2009, 01:45
Re: [WIP] Some SFX
I posted a patch on mantis with sfx on it, ready to go, can someone implement before its outdated.
http://mantis.themanaworld.org/view.php?id=732
http://mantis.themanaworld.org/view.php?id=732
Re: [WIP] Some SFX
There seems to be a problem with that patch. First off, it's missing your email. Second, we do prefer real names, though we won't force it. Third, we've had problems applying it.
Can you add your email and remake the patch?
Can you add your email and remake the patch?
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- Peon
- Posts: 25
- Joined: 01 Jun 2009, 01:45
Re: [WIP] Some SFX
tell me how to fix it as the patching process is a little over-complicated.
Last edited by krazyjakee on 25 Jun 2009, 19:52, edited 1 time in total.
Re: [WIP] Some SFX
All we need is your email.krazyjakee wrote:well it was nice hanging round for a while. If the contribution process is this over-complicated then i'm afraid i just can't be bothered. I'm a sound engineer, not a programmer, thanks. bye all!
Re: [WIP] Some SFX
git config --global user.email your@email
I stand beside the holy man
The monarchs fear my wrath
None may move the way I can
Ever the crooked path
a knight
The monarchs fear my wrath
None may move the way I can
Ever the crooked path
a knight