[WIP] Magic Attack Spritesheets

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kr0n05931
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[WIP] Magic Attack Spritesheets

Post by kr0n05931 » 11 Jun 2009, 05:50

At the moment, #chiza, shows no player movement, so I thought about making an animation for it.

Here is a test, but hopefully it can serve as a base.
Attachments
magic-sword-test2.gif
magic-sword-test2.gif (13.72 KiB) Viewed 1215 times
Last edited by kr0n05931 on 17 Jun 2009, 03:55, edited 1 time in total.
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Re: Magic-based sword particle?

Post by Savi » 11 Jun 2009, 18:22

That would be a good animation for sawing logs. Thats if there was carpentry added.
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Re: Magic-based sword particle?

Post by kr0n05931 » 12 Jun 2009, 00:15

Okay, how about this one?
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chiza-green-test2.gif
chiza-green-test2.gif (23.48 KiB) Viewed 1094 times
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Re: Magic-based sword particle?

Post by Crush » 12 Jun 2009, 01:48

The technical implementation of the current magic system is not my area of expertise, but I doubt that this is currently technically possible. So far I have only seen particle effects triggered by spells, not player animations.

Regarding what is possible with the particle engine and what isn't please refer to the particle engine documentation:
http://wiki.themanaworld.org/index.php/Particle_engine
There is also an unfinished tutorial:
http://wiki.themanaworld.org/index.php/ ... e_Tutorial

We could really need someone who experiments a bit with the particle engine to create some cooler effects for the magic system, because most of the current effects are loveless copypasta and only scratch the surface of what is possible with the engine.


When someone would like to help but needs any help with understanding the particle engine feel free to contact me. I will gladly teach anyone how to use the engine. You won't find a more competent tutor than me - I developed the engine, after all.
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Re: Magic-based sword particle?

Post by fate » 16 Jun 2009, 07:50

Hi,

attack animations for the spells (both the one you are suggesting and certain long-range spellcasting ones) would be greatly appreciated! It should be easy to add them.

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Re: Magic-based sword particle?

Post by Jaxad0127 » 16 Jun 2009, 15:06

We've had an idea for a generic magic animation. Basically the punch animation with an open palm. New frames would only be needed for base sprite and gloves. All other equipment can duplicate frames.
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Re: Magic-based sword particle?

Post by Kage » 16 Jun 2009, 18:02

jaxad0127 wrote:We've had an idea for a generic magic animation. Basically the punch animation with an open palm. New frames would only be needed for base sprite and gloves. All other equipment can duplicate frames.
Given more consideration, maybe this is not the best idea, since some spells are not pushed onto a target.

Though maybe we can add both the pushing action, and another animation for self casted spells.
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Re: Magic-based sword particle?

Post by kr0n05931 » 17 Jun 2009, 03:48

Any objections?
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chiza-green-test-front.gif
chiza-green-test-front.gif (23.98 KiB) Viewed 888 times
chiza-green-test-left.gif
chiza-green-test-left.gif (23.48 KiB) Viewed 889 times
chiza-green-test-back2.gif
chiza-green-test-back2.gif (23.7 KiB) Viewed 888 times
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Re: [WIP] Magic Attack Spritesheets

Post by fate » 17 Jun 2009, 09:01

Grant,

it looks fine, though being magic, it could be a bit more saturated than it is-- the other magic effects are fairly saturated, after all.

Also, can you make it dyeable, please? Thanks in advance! :-)

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Re: [WIP] Magic Attack Spritesheets

Post by kr0n05931 » 17 Jun 2009, 21:57

Here you go

The frames are 32x32
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magic-dagger.png
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