Ruby Animation

All development of pixel art and graphics
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Ruby Animation

Post by Porter » 12 Jun 2009, 14:46

Hey, I'm Bored in class so I made this, dunno what it could be used for but anyways.
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it could be improved.
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John P
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Re: [REQ] Ruby Animation

Post by John P » 12 Jun 2009, 18:22

You have some good vision, Porter. Keep practicing and check out the many tutorials on the mana world wiki. Also, when you post your work, expect it to be heavily criticized. This will be to help you, not to harass you.

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Crush
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Re: Ruby Animation

Post by Crush » 12 Jun 2009, 18:47

I removed the [REQ] tag from this topic because it is not a request.

Did you create this for TMW? When you did so I am not sure for what you created it because animated inventory icons are not possible.
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Re: Ruby Animation

Post by Jaxad0127 » 12 Jun 2009, 21:12

Crush wrote:I removed the [REQ] tag from this topic because it is not a request.

Did you create this for TMW? When you did so I am not sure for what you created it because animated inventory icons are not possible.
I'd like to support that ASAP. Or at least support a separate animation for when they're on the floor.
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Re: Ruby Animation

Post by Porter » 12 Jun 2009, 21:33

I didn't really have any intentions for this, I just figured I'd throw it out there.

but i think it would make a cool quest item or something :wink:
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Re: Ruby Animation

Post by Modanung » 12 Jun 2009, 23:57

Maybe inventory items could animate when hovering over them.
Nice animation btw.
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Crush
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Re: Ruby Animation

Post by Crush » 13 Jun 2009, 01:21

I would also like to have particle effects attached to inventory icons. While this is not a problem for items on the ground it is not that trivial for items on the GUI.
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Re: Ruby Animation

Post by Rotonen » 13 Jun 2009, 14:43

Ooh, someone who knows how to do glitter.

You could try to do something about our icy cave tileset.
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Re: Ruby Animation

Post by Porter » 13 Jun 2009, 20:04

where can I get the set and I will see what I can do.
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Re: Ruby Animation

Post by peavey » 13 Jun 2009, 20:07

Porter wrote:where can I get the set and I will see what I can do.
http://gitorious.org/tmwdata/mainline/b ... cecave.png

and example of animated tiles:
http://gitorious.org/tmwdata/mainline/b ... etwall.png
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Re: Ruby Animation

Post by Rotonen » 14 Jun 2009, 09:57

A full redo and expansion of the tileset is more than possible.

The same also applies to the current normal cave tileset.

Also if animation is your thing, our playerset is in a desperate need of finishing it. Either a full redo or finishing the current one: the one to finish first and be usable gets my full support. I'm tired of having the development of our current one drag on for years and years while it is for example drawn in the wrong perspective.

All of our current in-game imagery you can find by browsing tmwdata on Gitorious. All of the in-development and abandoned stuff you can mostly find on these forums.
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Re: Ruby Animation

Post by Porter » 14 Jun 2009, 20:03

I would love to help, but Its kinda hard doing animations with the programs I'm using (MAC), I have a very buggy version of paint for making the images and I use photoshop CS4 for making them a GIF. image. So how do you make the animations, and are there any programs (Free for MAC) that would make it easier to make animations?
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Re: Ruby Animation

Post by Rotonen » 14 Jun 2009, 20:04

GIMP is what most people here use. Also for OS X.

http://www.gimp.org/macintosh/
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Re: Ruby Animation

Post by Porter » 14 Jun 2009, 20:34

Oh yeah I already have it but I didnt really use it much, so I will try it out on there then.
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Re: Ruby Animation

Post by jojje101 » 15 Jun 2009, 16:11

porter you are good :D
yo, its me the newbie helper from HMC;)
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