[REQ] Flag NPC

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Kage
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[REQ] Flag NPC

Post by Kage » Mon Jun 22, 2009 6:51 am

I am working on a PvP Capture the flag/King of the hill type of idea.

I need flags which can act as bases. Ill need two sprites, one with the flag up and one with the flag down.

It should be recolorable.

You should be able to tell the color on both flags (up and down).

Thanks in advance.
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kr0n05931
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Re: [REQ] Flag NPC

Post by kr0n05931 » Mon Jun 22, 2009 7:59 am

How is this as a waving animation?
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EJlol
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Re: [REQ] Flag NPC

Post by EJlol » Mon Jun 22, 2009 8:16 am

It looks to unnatural. The flag is like there is very strong wind, but looking at the waves there is almost no wind at all. Add some more gravity to the flag.
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Rotonen
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Re: [REQ] Flag NPC

Post by Rotonen » Mon Jun 22, 2009 11:09 am

Depends how you shade it. Flags are difficult to pull off.
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Re: [REQ] Flag NPC

Post by Kage » Mon Jun 22, 2009 5:26 pm

Also, it should not be taller then a player.

I don't know about a animation, though I plan for this being in the arena, so wind doesn't make much sense.
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Re: [REQ] Flag NPC

Post by TYS » Tue Jun 30, 2009 11:05 pm

Image
like this?.. its just a quick sketch
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Re: [REQ] Flag NPC

Post by Kage » Wed Jul 01, 2009 2:43 am

TYS wrote:Image
like this?.. its just a quick sketch
Neat concept.

And yes, something like this is what I am looking for
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Re: [REQ] Flag NPC

Post by TYS » Wed Jul 01, 2009 2:09 pm

Image
don't know about the recolloring, if indexed you can simply change the palette colors though
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Re: [REQ] Flag NPC

Post by Jaxad0127 » Wed Jul 01, 2009 2:34 pm

TYS wrote:Image
don't know about the recolloring, if indexed you can simply change the palette colors though
How we do image dyeing.
Graphics guidelines.
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Re: [REQ] Flag NPC

Post by Len » Wed Jul 01, 2009 3:38 pm

If you’re going to animate it, I would suggest doing the outline and fleshing it out first
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