[REQ] Flag NPC

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Kage
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[REQ] Flag NPC

Post by Kage » 22 Jun 2009, 06:51

I am working on a PvP Capture the flag/King of the hill type of idea.

I need flags which can act as bases. Ill need two sprites, one with the flag up and one with the flag down.

It should be recolorable.

You should be able to tell the color on both flags (up and down).

Thanks in advance.
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kr0n05931
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Re: [REQ] Flag NPC

Post by kr0n05931 » 22 Jun 2009, 07:59

How is this as a waving animation?
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EJlol
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Re: [REQ] Flag NPC

Post by EJlol » 22 Jun 2009, 08:16

It looks to unnatural. The flag is like there is very strong wind, but looking at the waves there is almost no wind at all. Add some more gravity to the flag.
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Re: [REQ] Flag NPC

Post by Rotonen » 22 Jun 2009, 11:09

Depends how you shade it. Flags are difficult to pull off.
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Re: [REQ] Flag NPC

Post by Kage » 22 Jun 2009, 17:26

Also, it should not be taller then a player.

I don't know about a animation, though I plan for this being in the arena, so wind doesn't make much sense.
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Re: [REQ] Flag NPC

Post by TYS » 30 Jun 2009, 23:05

Image
like this?.. its just a quick sketch
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Re: [REQ] Flag NPC

Post by Kage » 01 Jul 2009, 02:43

TYS wrote:Image
like this?.. its just a quick sketch
Neat concept.

And yes, something like this is what I am looking for
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Re: [REQ] Flag NPC

Post by TYS » 01 Jul 2009, 14:09

Image
don't know about the recolloring, if indexed you can simply change the palette colors though
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Re: [REQ] Flag NPC

Post by Jaxad0127 » 01 Jul 2009, 14:34

TYS wrote:Image
don't know about the recolloring, if indexed you can simply change the palette colors though
How we do image dyeing.
Graphics guidelines.
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Re: [REQ] Flag NPC

Post by Len » 01 Jul 2009, 15:38

If you’re going to animate it, I would suggest doing the outline and fleshing it out first
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