After digging through code for hours, I finally found the forumula that the server uses to determine if you can be poisoned, so i thought i'd share.
if vitality+(luck/3) is greater than or equal to 97, then you cannot be poisoned
The status levels that use the lowest number of points to reach this is 90 vitality and 21 luck. Also, If you have a clover, it doesn't change these numbers (you need 20 base luck, and the last point comes from the clover, so be careful to stop at 20 when clicking that "+" button)
You can, of course, substitute any 3 points of luck for 1 point of vitality and vice-versa if you desire, or go above those numbers. Those numbers just require the least number of status points for the sole purpose of avoiding poison.
EDIT: A few other numbers for the sake of completeness: The stats above requre 392 status points, which means you need to be at least level 55.
How to not get poisoned.
How to not get poisoned.
Last edited by undecim on 02 Jul 2009, 07:17, edited 1 time in total.
"I think, therefore I exist" is a flawed logic. If the universe were a function, any mathematician could graph our synapses.
Just as the sine wave resonates and e^x is its own derivative, we need be only an idea to do anything at all.
Just as the sine wave resonates and e^x is its own derivative, we need be only an idea to do anything at all.
Re: How to not get poisoned.
Nice! Thank you for the tip
Re: How to not get poisoned.
thanks for the work!
when you have less luck and more vit... is it ok, too?
when you have less luck and more vit... is it ok, too?
Re: How to not get poisoned.
knulfine wrote:thanks for the work!
when you have less luck and more vit... is it ok, too?
I haven't checked the code to see if it's accurate.undecim wrote:if vitality+(luck/3) is greater than or equal to 97, then you cannot be poisoned