Quick World Development Scheme

Content and general development discussion, including maps, quests, and server code from the development team.
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Bear
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Quick World Development Scheme

Post by Bear » 12 Jul 2005, 08:17

Ok heres a little something i used to do back with RPG maker :D

Mapping and lack of tile sets... seems to be our biggest problems.

So heres a proposal/suggestion

Wait until there are tile sets for... roughly 2 towns and areas then have two groups develope each town.

so letsay Rotonen is the lead

lets say Sull and Mohadong lead the section developments

Sull would take care of one town and its surroundings while Mohadong takes care of his town and area.

This would let us expand the world faster than it would normaly. Also ofcourse... ask and urg for more mappers :P

I myself am hoping to map soon ^ ^
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ElvenProgrammer
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Post by ElvenProgrammer » 12 Jul 2005, 08:39

Well we need more artists to make tiles at least, as far as I know noone is working on something at the moment except Modanung who is working on concept art again for Tulimshar.
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Modanung
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Post by Modanung » 12 Jul 2005, 12:56

Which was what Rotonen asked me to do
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psycorama
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Post by psycorama » 12 Jul 2005, 14:56

Elven Programmer wrote:Well we need more artists to make tiles at least,
Can you be more specific. What kind of tiles.
When someone is giving an instruction like:
"We need trees. They shoult look like a generic palm."

I would give it a try.
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Rotonen
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Post by Rotonen » 12 Jul 2005, 21:13

psycorama wrote: Can you be more specific. What kind of tiles.
When someone is giving an instruction like:
"We need trees. They shoult look like a generic palm."

I would give it a try.

http://themanaworld.org/phpBB2/viewtopic.php?t=745
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