[FND] Fairy Hat

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Goku
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[FND] Fairy Hat

Post by Goku » Thu Aug 06, 2009 3:18 am

I was watching Robin Hood.. :P Any suggestions?
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tmwfairyhatset2.png
steal from the rich, give to the poor
tmwfairyhatset2.png (2.41 KiB) Viewed 1778 times
Last edited by Goku on Thu Aug 06, 2009 11:00 pm, edited 3 times in total.
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skillzalot
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Re: [WIP] Fairy Hat

Post by skillzalot » Thu Aug 06, 2009 3:46 am

Its ok but there are some stray white dots around the hat
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Re: [WIP] Fairy Hat

Post by Goku » Thu Aug 06, 2009 4:02 am

I don't see any white dots. :shock:
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Re: [WIP] Fairy Hat

Post by Coolkid 782 » Thu Aug 06, 2009 4:17 am

Goku wrote:I don't see any white dots. :shock:
neither do i...

Btw great job i like it. :D
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Bertram
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Re: [WIP] Fairy Hat

Post by Bertram » Thu Aug 06, 2009 11:04 am

Hi Goku,

Nice job!

Could you give a little bit more to a poor non-art maker?

Could you:
- Remove the gray background of the given sprite?
- Provide an icon for this hat?
(The better would to provide a hat drawn using the required perspective
and NOT cut/paste the first or the last sprite frame into a single 32x32 png file.) ;)

Thank you!

Regards,
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Re: [WIP] Fairy Hat

Post by Black Don » Thu Aug 06, 2009 4:43 pm

and the perspective on the death frame is wrong. If you tip a hat up side down you should see inside the hat like a bowl.
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Re: [WIP] Fairy Hat

Post by Goku » Thu Aug 06, 2009 6:54 pm

Edit:

I remember why I drew it like this now and uploaded a pic to help explain lol. It's still top view 45 degrees, but the pic explains what I drew and why.

1. You wouldn't see the inside like a bowl even though it's from the top because the back of the hat is much bigger in height than the other parts.

2. And it was drawn scrunched forward, like that's how it fell, that's why the feather was squished by the hat.

So basically the hat is leaning away from you.

If this is still all wrong please tell me.
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tmwfairyhatset4.png
tmwfairyhatset4.png (2.58 KiB) Viewed 1638 times
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Re: [WIP] Fairy Hat

Post by Goku » Thu Aug 06, 2009 8:05 pm

:P
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tmwfairyhatinvicon.png
sorry Bertram! lol
tmwfairyhatinvicon.png (635 Bytes) Viewed 1627 times
tmwfairyhatset5done.png
still wrong? let me know
tmwfairyhatset5done.png (2.38 KiB) Viewed 1625 times
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Re: [WIP] Fairy Hat

Post by Black Don » Thu Aug 06, 2009 8:24 pm

Goku wrote:Edit:

I remember why I drew it like this now and uploaded a pic to help explain lol. It's still top view 45 degrees, but the pic explains what I drew and why.

1. You wouldn't see the inside like a bowl even though it's from the top because the back of the hat is much bigger in height than the other parts.

2. And it was drawn scrunched forward, like that's how it fell, that's why the feather was squished by the hat.

So basically the hat is leaning away from you.

If this is still all wrong please tell me.
your explanation makes sense but you still would be able to see the back of the hat since the head would no longer be in the way. Since the back is quite long it would tip the hat like that but you should also be able to see it too.
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Re: [WIP] Fairy Hat

Post by Goku » Thu Aug 06, 2009 8:35 pm

What you see is the back, and what you don't see is the front (because it's facing that way) and the inside because the back is too big. I drew it from the back view facing you.

And some may think if the back is on this side it should tip this way, but it didn't when it fell lol, that's why the feather is squished.
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Re: [FND] Fairy Hat

Post by Goku » Thu Aug 06, 2009 11:02 pm

Alright tagged it as [FND] :D

But here's a preview of the armor that will go with it. (And i'll give it it's own thread after some progress has been made.
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forestarmor.png
what to name it?
forestarmor.png (1.9 KiB) Viewed 1570 times
forestarmor1.png
with fairy hat
forestarmor1.png (2.35 KiB) Viewed 1572 times
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Re: [FND] Fairy Hat

Post by adamaix » Thu Aug 06, 2009 11:15 pm

Can I request a quiver when your arrows are equipped?
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Re: [FND] Fairy Hat

Post by Black Don » Fri Aug 07, 2009 1:30 am

adamaix wrote:Can I request a quiver when your arrows are equipped?
we don't have quivers for the same reason we don't have Capes and shields(that show when equipped). So once some one reprograms eA so we get rid of the layer issues the pixel arts can start making art for those things.
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Re: [FND] Fairy Hat

Post by Jaxad0127 » Fri Aug 07, 2009 3:26 am

Black Don wrote:
adamaix wrote:Can I request a quiver when your arrows are equipped?
we don't have quivers for the same reason we don't have Capes and shields(that show when equipped). So once some one reprograms eA so we get rid of the layer issues the pixel arts can start making art for those things.
It has nothing to do with eA.
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Re: [FND] Fairy Hat

Post by Bertram » Fri Aug 07, 2009 8:29 am

To add a quiver when you've got arrows equipped is related to the client.

As long as the client knows enough to draw things correctly, it's client related.

As for myself, if someone provide the graphics of an 'equipped' quiver that is drawn when arrows are equipped, it will be fine to me.

The hard part is that the layer has to be carefully thought in order to know after and before what it is drawn depending on the character's direction and action.

Anyway, thanks for the fairy hat, I create an issue about it right away...

Regards,
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