Duck monser [FND]

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meway
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Duck monser [FND]

Post by meway » 12 Aug 2009, 10:19

wtf dose sorry, the board attachment quota has been reached. mean!!!!!






http://meway.webs.com/monster-duck.PNG
Last edited by meway on 16 Aug 2009, 22:53, edited 2 times in total.
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Bertram
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Re: Duck monser (WIP)

Post by Bertram » 12 Aug 2009, 11:23

Hi,

How does your duck render upon, let's say, grass or water?

Regards,
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Re: Duck monser (WIP)

Post by meway » 12 Aug 2009, 11:29

grass it needs a bit of work
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Re: Duck monser (WIP)

Post by Crush » 12 Aug 2009, 12:36

You can use http://www.imageshack.us until the attachment problem is solved.
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Re: Duck monser (WIP)

Post by skillzalot » 12 Aug 2009, 13:31

That is a good start but there are some improvements that could get made.

1)It has no eyes.
2)The bill could use some work.

That's all the critique i have.
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Re: Duck monser (WIP)

Post by Mpa4Hu » 12 Aug 2009, 14:13

skillzalot wrote:That is a good start but there are some improvements that could get made.

1)It has no eyes.
2)The bill could use some work.

That's all the critique i have.

its "Work in Progress"
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Re: Duck monser (WIP)

Post by Crush » 12 Aug 2009, 14:15

I would rather prefer to see some monsters which are actually threatening instead of harmless critters you expect to die with one hit.
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Re: Duck monser (WIP)

Post by sugarcorgit » 12 Aug 2009, 15:15

love him meway.
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Re: Duck monser (WIP)

Post by skillzalot » 12 Aug 2009, 15:41

Mpa4Hu wrote:
skillzalot wrote:That is a good start but there are some improvements that could get made.

1)It has no eyes.
2)The bill could use some work.

That's all the critique i have.

its "Work in Progress"
Yes i know that. I was giving suggestions on how it can be made better.
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Re: Duck monser (WIP)

Post by meway » 12 Aug 2009, 19:18

yea i know what issues i have already also crush there not the most harmless things were i live they will chase you lmao
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Re: Duck monser (WIP)

Post by Spit23 » 13 Aug 2009, 03:18

Crush wrote:I would rather prefer to see some monsters which are actually threatening instead of harmless critters you expect to die with one hit.
I agree but Fother J also made a good point:
Fother J wrote:What is a 2D RPG without some chikens? Exactly!
:lol:
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Re: Duck monser (WIP)

Post by John P » 13 Aug 2009, 04:56

I like the little wing action
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Re: Duck monser (WIP)

Post by meway » 13 Aug 2009, 07:56

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Re: Duck monser (WIP)

Post by Fother » 13 Aug 2009, 10:50

Meway, per IRC, here's my proposed dye channel version and the corrected xml. I took the red out of the eyes in the attack positions btw, but easy enough to add back in. All channels are dyeable, but I didn't use Y, but I'd suggest making the collar white stripe Y so it's dyeable.

It may not seem it's dyeable at first glance, but that's because i went with dye channels that were very similar to matching your pallet... it just worked out that way :) !

Image

Code: Select all

<?xml version="1.0"?>
<sprite>

	<imageset name="base" src="graphics/sprites/monster-duck.png|W;M;R;G;C;B" width="24" height="26" />

	<action name="stand" imageset="base">
		<animation direction="down">
		  <frame index="0" />
		</animation>
		<animation direction="left">
		  <frame index="10" />
		</animation>
		<animation direction="up">
		  <frame index="20" />
		</animation>
		<animation direction="right">
		  <frame index="30" />
		</animation>
	</action>

	<action name="walk" imageset="base">
		<animation direction="down">
			<sequence start="1" end="3" delay="75" />
		</animation>
		<animation direction="left">
			<sequence start="11" end="13" delay="75" />
		</animation>
		<animation direction="up">
			<sequence start="21" end="23" delay="75" />
		</animation>
		<animation direction="right">
			<sequence start="31" end="33" delay="75" />
		</animation>
	</action>

	<action name="dead" imageset="base">
		<animation direction="down">
		  <frame index="9" />
		</animation>
		<animation direction="left">
		  <frame index="19" />
		</animation>
		<animation direction="up">
		  <frame index="29" />
		</animation>
		<animation direction="right">
		  <frame index="39" />
		</animation>
	</action>

	<action name="attack" imageset="base">
		<animation direction="down">
			<sequence start="5" end="8" delay="75" />
			<end />
		</animation>
		<animation direction="left">
			<sequence start="15" end="18" delay="75" />
			<end />
		</animation>
		<animation direction="up">
			<sequence start="25" end="28" delay="75" />
			<end />
		</animation>
		<animation direction="right">
			<sequence start="35" end="38" delay="75" />
			<end />
		</animation>
	</action>

</sprite>
[/size]
My apologies for pasting the XML here, but with the forum attachment quota maxed and my lack of paste bin :oops: !
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Re: Duck monser (WIP)

Post by meway » 13 Aug 2009, 20:33

thank you fother_j :)
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