bunny tail [WIP]

All development of pixel art and graphics
Post Reply
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

bunny tail [WIP]

Post by meway » Sun Aug 16, 2009 10:59 pm

Is this possible? to put over existing pants and such?
Attachments
bunny player.PNG
bunny on player
bunny player.PNG (7.22 KiB) Viewed 928 times
bunny tail.PNG
tail
bunny tail.PNG (343 Bytes) Viewed 928 times
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Re: bunny tail [WIP]

Post by Crush » Sun Aug 16, 2009 11:04 pm

No, this is currently not possible. There is no equipment slot for "asswear" nor do I think that it would make sense to add one.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: Thu Nov 01, 2007 6:35 pm
Location: Internet

Re: bunny tail [WIP]

Post by Jaxad0127 » Sun Aug 16, 2009 11:06 pm

We could use the charm slot.
Image
Delasia
Novice
Novice
Posts: 159
Joined: Thu Jun 25, 2009 3:54 am

Re: bunny tail [WIP]

Post by Delasia » Sun Aug 16, 2009 11:07 pm

jaxad0127 wrote:We could use the charm slot.
Well a piece of tail is always "CHARMING"
sorry couldnt resist.
------------------------------------------------------------------------------
.."if all you keep in your toolbox is a hammer, then the only way YOU can fix things is pound it"..
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: bunny tail [WIP]

Post by meway » Sun Aug 16, 2009 11:08 pm

i disagree i think you should add a slot for assware :lol: and all you need to do is code it. :p
User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: Fri Aug 08, 2008 5:31 pm

Re: bunny tail [WIP]

Post by Wombat » Sun Aug 16, 2009 11:50 pm

Not sure if anyone is against the idea of belts but it could fill a belt slot, if there was one.

Edit Add: Jax* said something about there are no belt slots on IRC
Current character is "Abolish".
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: bunny tail [WIP]

Post by Rotonen » Mon Aug 17, 2009 9:18 am

Let's do the fluff to the game after the core content is done, ok?
This message used to be meaningful.
User avatar
Enchilado!
Novice
Novice
Posts: 334
Joined: Mon Jun 08, 2009 10:55 am
Location: Between a rock and a hard place.

Re: bunny tail [WIP]

Post by Enchilado! » Tue Aug 18, 2009 9:39 am

Needs to be bigger, less round. Looks like you just made a white circle and drew a grey outline on it.


~call it: Stick-on Scut.
Enchilado
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: bunny tail [WIP]

Post by meway » Tue Aug 18, 2009 10:02 am

bunnies tales are definitely not bigger they are round and wait untell its even accepted as possible to criticize it :P
Post Reply