New Bat! (realistic) same xml as the original [FND]

All development of pixel art and graphics
Post Reply
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

New Bat! (realistic) same xml as the original [FND]

Post by meway » Tue Aug 18, 2009 7:47 am

i didnt think it was scary enough i fixed that :)
Attachments
monster-bat.PNG
realistic
monster-bat.PNG (10.91 KiB) Viewed 1799 times
Last edited by meway on Mon Oct 26, 2009 7:54 pm, edited 2 times in total.
AlexBouchet
Peon
Peon
Posts: 22
Joined: Sat Aug 01, 2009 7:38 am

Re: New Bat! (realistic) same xml as the original [FND]

Post by AlexBouchet » Tue Aug 18, 2009 7:52 am

Hmmm, do not kill me for this but I do not think they look better... I much prefer the ones right now, they fit the game much more...
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: New Bat! (realistic) same xml as the original [FND]

Post by meway » Tue Aug 18, 2009 8:17 am

suit yourself but look at it in custom data and see if you change your mind
User avatar
Enchilado!
Novice
Novice
Posts: 334
Joined: Mon Jun 08, 2009 10:55 am
Location: Between a rock and a hard place.

Re: New Bat! (realistic) same xml as the original [FND]

Post by Enchilado! » Tue Aug 18, 2009 8:48 am

Well done, but I agree with Alex - the current bat suits the style of graphics in the game already. I think, as so many have said before me, you would be better of making a completely new monster rather than improving the old ones.

~I have about five more minutes of internet...!
Enchilado
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: New Bat! (realistic) same xml as the original [FND]

Post by Rotonen » Tue Aug 18, 2009 8:50 am

You've managed to lose the cuteness.
This message used to be meaningful.
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: New Bat! (realistic) same xml as the original [FND]

Post by meway » Tue Aug 18, 2009 9:01 am

that's what i was shooting for honestly
User avatar
Enchilado!
Novice
Novice
Posts: 334
Joined: Mon Jun 08, 2009 10:55 am
Location: Between a rock and a hard place.

Re: New Bat! (realistic) same xml as the original [FND]

Post by Enchilado! » Tue Aug 18, 2009 9:04 am

Didn't lose it, just replaced it.

~try working on a Mummy, or some Egypty thing, for a quest I will be working on after the Hallowe'en event...
Enchilado
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Re: New Bat! (realistic) same xml as the original [FND]

Post by Crush » Tue Aug 18, 2009 11:43 am

I also prefer the current bat.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: New Bat! (realistic) same xml as the original [WIP]

Post by meway » Tue Aug 18, 2009 1:34 pm

better?
Attachments
monster-bat.PNG
recolored the wings and tried to - what detail i could
monster-bat.PNG (11.09 KiB) Viewed 1676 times
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: New Bat! (realistic) same xml as the original [WIP]

Post by Rotonen » Tue Aug 18, 2009 2:38 pm

Yes, but not on par with the current one.
This message used to be meaningful.
AlexBouchet
Peon
Peon
Posts: 22
Joined: Sat Aug 01, 2009 7:38 am

Re: New Bat! (realistic) same xml as the original [WIP]

Post by AlexBouchet » Tue Aug 18, 2009 9:39 pm

Don't try to improve, if there was a need for a new bat, it would of been expressed... Make something new :D
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: New Bat! (realistic) same xml as the original [WIP]

Post by meway » Tue Aug 18, 2009 10:48 pm

we do not have to replace the old bat but also think of the graveyard tile set we could call this a vampire bat.
Attachments
monster-bat.PNG
monster-vampirebat
monster-bat.PNG (11.12 KiB) Viewed 1636 times
User avatar
chaslinux
Novice
Novice
Posts: 109
Joined: Sat Aug 08, 2009 2:57 am
Location: Kitchener, Ontario

Re: New Bat! (realistic) same xml as the original [WIP]

Post by chaslinux » Thu Aug 27, 2009 1:29 pm

I'd think a graveyard bat would be a bit darker... I know we want to stay away from really dark colours, but the grey really looks dull. It's great art, just I think the grey doesn't show off enough the detail you've put into it.
Post Reply