wizard/wich hat [WIP]

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meway
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wizard/wich hat [WIP]

Post by meway » 21 Aug 2009, 09:43

xml is the same as fancy hat
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Last edited by meway on 27 Oct 2010, 03:59, edited 3 times in total.
??? Profit!
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Re: wizard/wich hat [FND]

Post by ??? Profit! » 21 Aug 2009, 11:35

No shading. No anti-aliasing. No shape.
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Re: wizard/wich hat [FND]

Post by meway » 21 Aug 2009, 12:29

what?
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Re: wizard/wich hat [FND]

Post by Crush » 21 Aug 2009, 14:21

You did not understand shading yet. Neither why you have to do it nor how you do it.

Shading means to brighten the parts facing the sun and darken the parts facing away from the sun and thus create a three-dimensional shape.
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Re: wizard/wich hat [WIP]

Post by meway » 21 Aug 2009, 20:31

that is partly shaded i suppose i can work on it more and i try to keep a-a to a minimum.
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Re: wizard/wich hat [WIP]

Post by meway » 21 Aug 2009, 21:23

better?
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Re: wizard/wich hat [WIP]

Post by yosuhara » 21 Aug 2009, 22:53

meway wrote:better?
slightly better, but it still looks like a gradient fill, which you should avoid at all cost... look at some existing equipment and try to work from that point. Also use some real life reference...
for example: Image
Image
Image
Image
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Re: wizard/wich hat [WIP]

Post by Crush » 22 Aug 2009, 11:31

No, you still not understood why you shade things. Picture the object you want to shade not as a 2d canvas but as a three-dimensional object made of polygons. Now imagine the light rays coming from a light source from south-west-up (over your left shoulder). Those polygons which directly face the rays are lit the brightest. Those who are parallel to the light source have a middle brightness. Those who face away from the light source are the darkest.

May I suggest you a little practice task before you continue working on this? Try to pixel a sphere with a diameter of roughly 20-40 pixels using 3 shades of color. Here is an example from a 3d rendering program how a sphere is shaded physically correctly. The left one illustrates the "polygon theory" from above quite well, the right one is the look you should be going for.
Image
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Re: wizard/wich hat [WIP]

Post by meway » 23 Aug 2009, 12:13

i think i get both points you guys were making now whats next :lol:
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head-fancyhat.PNG
i made it more round and less straight and kept up with accurate shading plz comment
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Re: wizard/wich hat [WIP]

Post by Crush » 23 Aug 2009, 15:02

No, I think you don't.

You shaded the "cone" part of the head wrong. You put the highlights in the lower left part of it. The only way this would be physically correct would be when you have a very small punctual light source sitting on the edge of the hat so that it only lights what is close and becomes gradually weaker the further you go away. But your light source in this case (the sun) is very large and very far away. It does not light based on distance but only based on angle.

Instead of fixing the mistake you just concealed it by using a million of different colors resulting in a blurry mess.

The correct way to shade a cone is this:
coneshade.png
coneshade.png (774 Bytes) Viewed 2661 times
This is the basic shape, of course. What you want here is a crooked, irregular cone like the picture Yosuhara posted. So you make the edges between the shades not straight but warp them around:
coneshade-crooked.png
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Re: wizard/wich hat [FND]

Post by meway » 09 Nov 2009, 03:59

well after setting this project aside for so long were still in October spirit i guess so here maybe this is good enough :lol: maybe not :roll:
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Re: wizard/wich hat [WIP]

Post by meway » 27 Oct 2010, 03:58

Currently working on a update of this hat.
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Re: wizard/wich hat [WIP]

Post by Wombat » 27 Oct 2010, 15:55

Hat seems to be in perspective, player-set isn't. You might be better off making the hat in a similar perspective as a player-set or making a new player-set. I recommend the former for TMW-eA.
Current character is "Abolish".
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Re: wizard/wich hat [WIP]

Post by Rotonen » 27 Oct 2010, 16:09

Would there be an appropriate full in-perspective playerset around, TMW-CR projects would also directly benefit.
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Re: wizard/wich hat [WIP]

Post by Wombat » 27 Oct 2010, 16:30

To be explicit, we aren't accepting "in perspective" player-sets for TMW-eA. TMW CRs are, though.
Current character is "Abolish".
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