[GIT] NPC graphics

All development of pixel art and graphics
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fate
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[GIT] NPC graphics

Post by fate » 20 Sep 2009, 02:48

Hi everyone,

I'd like to request two new NPC graphics: a gambler, and an old knight.

Here's another NPC:

This is more urgent than the magic level 3 graphics requests.

And here's another NPC for public ridicule (all the good parts were stolen from Don's equipment graphics):
k.png
k.png (2.2 KiB) Viewed 1863 times
-- fate
Last edited by fate on 27 Sep 2009, 05:53, edited 1 time in total.
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Re: [REQ] NPC graphics

Post by fate » 20 Sep 2009, 03:49

SpamMaster,

The gambler and his last shirt! Great design! :-D

Can you give him some uncombed hair, too? And perhaps replace the greenbacks by a gold coin. ;-)

Otherwise this is a great start!

-- fate
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Re: [REQ] NPC graphics

Post by fate » 20 Sep 2009, 05:26

SpamMaster,

the hair needs more work to look less like a toupee, though the amount of unruliness is good.
I also noticed that the shirt, despite its great shape and texture, looks a bit flat and needs more shading.
The thing about the paper money is that he doesn't hold it in a very natural way. You may have to change the hand a little to have him hold it. (Your idea of a bag of coins might be easier, but I haven't tried it.)

Thanks! :-)

-- fate
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Re: [REQ] NPC graphics

Post by Jurgi » 20 Sep 2009, 11:23

The first hair version was better, imho. I like the general idea. :)
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Re: [REQ] NPC graphics

Post by Jurgi » 20 Sep 2009, 12:31

The first version of gambler's haircut is good. It may seems strange, but there were such a haircut with highly shaved hair, it was common in Polish–Lithuanian Commonwealth (former Poland in XVII century):

Image

Image

I like this, and if not for this character, I would keep it for another in the future. :)


I think, you just need only to lenghten the hair, leaving this messy haircut. I have played for a while with it, I suggest something like that (sorry for quality, it's really quick and dirty and I'm not an artist):
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TMW-gambler-qad-more-hair.png
Messy haircut with a bit more and longer hair.
TMW-gambler-qad-more-hair.png (1.14 KiB) Viewed 1797 times
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Re: [REQ] NPC graphics

Post by snoopy » 21 Sep 2009, 12:04

i have good idea for npc

:p
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928462-Angels-&-Demons[1].jpg (137.6 KiB) Viewed 1720 times
evil-santa[1].jpg
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(°_°)
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Re: [REQ] NPC graphics

Post by Jurgi » 21 Sep 2009, 12:41

Hm, Evil Santa, thay may be nice idea for silly and strange quest… ;)
SpamMaster wrote: EDIT 2:
old knight 2.png
I think, that the helmet should be more round. Now it looks more like a hat, not like a helmet.
Or maybe old knight should be without any helmet? If he is old and does fight no more? It may depent on what is his role in planned quest.
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Re: [REQ] NPC graphics

Post by i » 21 Sep 2009, 14:00

snoopy wrote:i have good idea for npc

:p
You are IDIOT. Go crap-posting somewhere else.
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Re: [REQ] NPC graphics

Post by Jurgi » 21 Sep 2009, 15:28

Maybe he is, but even idiot may say something wise… sometimes. ;) All NPCs are always friendly, helpfull, etc. An evil NPC would be new and refreshing… NPC that sends player into troubles. Worthy considering!
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Re: [REQ] NPC graphics

Post by fate » 21 Sep 2009, 15:39

SpamMaster,

The hair and shirt shading are fine now. :-)
The shirt outline was a bit better in the first version, though; it looked a little more ragged around the upper torso area (just adding one or two more pixels there might do the trick. :-)

I'm still not entirely happy with the greenback design. If you were to rotate the bill by 90 degrees, it would look a bit more natural, I think.

As for the knight: we've decided that that one is not as urgent as the gambler, so it will probably not be up quite as soon. But graphical-design wise, the armour doesn't look very metallic right now. Also, it might be nice to vary the pose a little bit-- picking the standard pose with the gambler helps in making him look more pathetic, but an old knight might look either more dignified or more worn out from years of fighting and rescuing damsels in distress and participating in round-table discussions on the merits of adopting the new Hurnscaldian standards process and whatever else it is that Knights do, depending on what look you want to go for.

Thank you! :-)

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Re: [REQ] NPC graphics

Post by skipy » 21 Sep 2009, 17:03

Jurgi wrote:Maybe he is, but even idiot may say something wise… sometimes. ;) All NPCs are always friendly, helpfull, etc. An evil NPC would be new and refreshing… NPC that sends player into troubles. Worthy considering!
like a bandit npc...
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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Re: [REQ] NPC graphics

Post by Jurgi » 22 Sep 2009, 00:17

What do you mean with "into torubles"?
NPCs give information and quests..how can a NPC bring you into trouble?


E.g. the quest, that is almost impossible to finish or not worthy efforts?
Or better: evil NPC puts a course on you, and you have to do hard quest to release it (but first find someone, who can tell you, what to do). Of course, on the end it should be a prize, e.g. good amount of exp. Examole curses: you are weakened and have only half of strenght (for meele warriors), half of dexterity (for archers), half of MP (for mages) or half of HP (suitable for everyone), or badluck curse: half of luck. Or another badluck: lower drop rates. Or magic illness, that makes you dumb, so you cannot talk or deaf (cannot hear) until the finished quest. Or skin illness, so you cannot wear anything.
I believe there are more concepts to figure out. :)
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Re: [REQ] NPC graphics

Post by Jurgi » 22 Sep 2009, 12:29

Right. If I may suggest: if admins and developers find this discussion interesting, please split the topic into new one. If not, we'll finish it. 8)
Gouki wrote: There are no classes in TMW. If you are an archer, you got extreme DEX and a range weapon. But there isnt written "archer" anywhere..
Yes, I know, but it's simple to resolve. I one particular stat is visibly higher than average on this level, we may assume the type of preferred kind of gameplay. If we can't assume, we affect the HP. These are just simple examples.

Or, YOU - yes, YOU! - could make another thread! Wowza!

Yes, but new topic 1) will lack beginnig of discussion, 2) will not clear this one from unrelated posts, so splitting is better idea. :idea:
Last edited by Jurgi on 22 Sep 2009, 13:51, edited 1 time in total.
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Re: [REQ] NPC graphics

Post by Black Don » 22 Sep 2009, 14:31

I'll take a crack at the old knight NPC. I have some conceptual ideas about crusader armor I wanted to flesh out any ways. I also have some cool poses in mind for an old tired knight.
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Re: [REQ] NPC graphics

Post by Black Don » 22 Sep 2009, 19:22

here is what I kinda had in mind.
Fate if you have any back story that might help inspire me would be nice.
I could add some tweeks to it and I still have to shade and light the armor and clothes.
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old_knight_npc_bd_preview1.png
old_knight_npc_bd_preview1.png (2.38 KiB) Viewed 1568 times
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