newest mac binary. ha! Beat you all!

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newest mac binary. ha! Beat you all!

Post by nayr » Thu Jul 28, 2005 9:16 pm

anyway, I'm set to work porting TMW. SDL, libpng, libjpg, sdl_image, libogg, libvorbis, SDL_mixer, Physfs, and guichan all seemed to port ok. TMW is in the process of being debugged (nasty linker errors :x), though guichan seems to be putting up a nasty fight. Since this is being compiled on panther, it won't requite Tiger/10.3.9 to run, even more so since I'm using static libs.

BTW, this is my first port, so I may be a bit slow. I'm still struggling with guichan (which I now hate with a fervor) and it's darned undefined symbols.

I expect a build soon.
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Post by Catfish_Man » Thu Jul 28, 2005 9:36 pm

Good luck with it. I assume you've seen the wiki page on the Mac port?
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Post by nayr » Thu Jul 28, 2005 10:21 pm

:? No, I haven't I didn't realize there was one.

Anyway, I have it compiled, and it seems to run all right, except it can't find anything, and after changing it's icon to a tree and opening a window, it quits itself. I have a feeling this is a problem with PhysFS and packaging. I may have to create another app which excecutes this one :(

[edit]but if it loads the icon, why can't it load items.xml? :? this might be a problem with A). items.xml, or B). libxml2: the framework.
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Post by Catfish_Man » Fri Jul 29, 2005 6:26 am

nayr
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Post by nayr » Fri Jul 29, 2005 3:14 pm

well, it looks like I did the same thing with the GL headers, But I did everything with xcode. The result (I hope) is that in every new build, you just need to copy the libs and include, and project files into the new source, and press build.

I'm using static libs for everything except libxml, libz and libcurl. I'm now working out a problem with libxml. I hope to have a build today.
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Post by Tenche » Fri Jul 29, 2005 3:56 pm

W)00T cant wait till i can get my hands on yours!!! Iv been waiting a lonnggg time!
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Post by Blorx2 » Sat Aug 06, 2005 2:37 pm

So you got it ported, eh? Well, good luck, Nayr. :wink:
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Post by nayr » Tue Aug 09, 2005 1:06 am

ehh, I gave up. libxml is a b****
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Post by Blorx2 » Tue Aug 09, 2005 6:51 pm

Agreed, it's pain enough to get the other libraries done, did you have problems with libPhysFS or what's it called?
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Post by nayr » Fri Aug 12, 2005 5:59 pm

no, that compiled fine. everythign did, except for libxml(2)
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Post by nayr » Thu Aug 18, 2005 11:50 pm

ported.

should be up later.
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Post by Blorx2 » Fri Aug 19, 2005 12:15 am

nayr wrote:ported.

should be up later.
Yes!...thank you, nayr
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Post by Tenche » Fri Aug 19, 2005 4:31 am

W00t u rock!
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Post by nayr » Fri Aug 19, 2005 6:49 pm

ick, there's a bug, and I can't track it down :x

dead monsters don't drop anything!

[edit] oh yes, aound works.[/edit]
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Post by ElvenProgrammer » Fri Aug 19, 2005 10:11 pm

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