new NPC

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lien
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new NPC

Post by lien » 04 Oct 2009, 11:41

jack.png
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he is a magician and he teach a black magic
as by example
summon-firemaggots
0000MAGOT.png
0000MAGOT.png (14.16 KiB) Viewed 2286 times
it's just a idea
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Last edited by lien on 04 Oct 2009, 11:46, edited 1 time in total.
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Re: new NPC

Post by i » 04 Oct 2009, 11:45

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Re: new NPC

Post by Crush » 04 Oct 2009, 13:32

About the fire maggot: Just a recolor of the normal maggot + the fire from the fire goblin. We could do this by recoloring the maggot graphic dynamically and adding the fire as a particle effect.

The NPC might be usable.
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Re: new NPC

Post by Ceros » 04 Oct 2009, 16:46

I like the NPC. I've been working on a quest and this dovetails with something I was looking for very nicely.


I notice he doesn't have any arms/hands. Was this intentional?

I also like the fire maggots - even if it is possible to implement them by other means, it is still nice that we're getting ideas for evil spells and what not.

Keep up the creativity!
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Re: new NPC

Post by skipy » 05 Oct 2009, 00:33

i like the idea of the way the npc looks ...
and the spell is a grate idea...

the color is a bit flat (npc) and imo and it neededs rips to complete the look.

thats what i think..
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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Re: new NPC

Post by Black Don » 05 Oct 2009, 00:35

I like the Baron Samedi look but skipy is right it is really dark.
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Re: new NPC

Post by Bertram » 05 Oct 2009, 09:39

Hi,

As said above,

A red maggot + fire is only a technical implementation as the system is flexible enough to not require another sprite.

If enough people agree with the idea, the red maggot could be added...

Regards,
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Re: new NPC

Post by lien » 05 Oct 2009, 16:42

]thank for your comment
spiky, i creat a rips in the npc
,0le-pnc.png
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Re: new NPC

Post by Black Don » 05 Oct 2009, 20:26

I don't mind the rips and stuff but it does not solve the problem with it looking flat. I see you have done some variation to make shading, but the color change is to subtitle that I can only see after magnifying the image to 800x. If you can't see the detail at full size then you need to go back and increase the contrast so you can. A good example of using black and heavy contrast is the Black Cowboy Hat.
armor-head-cowboyblack.png
armor-head-cowboyblack.png (872 Bytes) Viewed 2022 times
Your shading real has to have more contrast so you can see the detail and shape show up when looking at it in the size it will appear in game.
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Re: new NPC

Post by Bertram » 06 Oct 2009, 13:38

A nice setting for the fire maggot and fire goblin would be a lava cave.

Some work has been done on this (Modanung's work IIRC):
lavacave.png
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What do you think?

Regards.
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Re: new NPC

Post by lien » 06 Oct 2009, 19:48

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Re: new NPC

Post by Black Don » 07 Oct 2009, 20:47

lien wrote:
,,,,0000000000000000.png
I think you misunderstood what I said when I talked about contrast. I did not want you to crank on the contrast bar in your image modifying program. I was hoping for more and lighter shades of gray in between the black and white. Perhaps a look at a Pixel art tutorial would help you understand some of the terms being used. I know it did me a world of good.
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Re: new NPC

Post by skipy » 08 Oct 2009, 05:10

wanted to see what i could do
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: new NPC

Post by Ceros » 08 Oct 2009, 05:45

SpamMaster wrote:Mostly, I like it.

HOWEVER: The rotated Top Hat really, really, really, really doesn't work.
Looks like the top hat is a few sizes too small. Also skipy the hand closest the lantern is a little hard to make out (seems all white with no detail). Big improvement though!
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Re: new NPC

Post by skipy » 08 Oct 2009, 18:00

Ceros wrote:
SpamMaster wrote:Mostly, I like it.

HOWEVER: The rotated Top Hat really, really, really, really doesn't work.
Looks like the top hat is a few sizes too small. Also skipy the hand closest the lantern is a little hard to make out (seems all white with no detail). Big improvement though!
tried to fix the hat and the hand...(lien i hope you like what ive done ..and im just trying to help)..

was thinking maybe hair ..but i dont know..
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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