crashe at Katze cave

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IvanMorve
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crashe at Katze cave

Post by IvanMorve » 11 Nov 2009, 22:17

Hi,
When I tried to enter the Katze cave, TMW exit. Same thing each time.
I can't reload my character, the game exit during loadin map.

http://pastebin.com/d493ebaf9
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Jaxad0127
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Re: crashe at Katze cave

Post by Jaxad0127 » 11 Nov 2009, 22:28

I've moved him out, but I don't know what to do about the crash. I was getting it too and it stopped after I added the missing map name to the file (and released an update with that). That didn't help IvanMorve. Can someone get a backtrace of this?
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smurfy
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Re: crashe at Katze cave

Post by smurfy » 12 Nov 2009, 01:42

I have just tried (with "Dr.No") to get into the cave and catched this one...

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fee3874b7a0 (LWP 3196)]
Engine::changeMap (this=0x2302810, mapPath=<value optimized out>)
    at /usr/lib/gcc/x86_64-pc-linux-gnu/4.4.2/include/g++-v4/bits/basic_string.h:624
624           { return _M_rep()->_M_length; }

(gdb) bt
#0  Engine::changeMap (this=0x2302810, mapPath=<value optimized out>)
    at /usr/lib/gcc/x86_64-pc-linux-gnu/4.4.2/include/g++-v4/bits/basic_string.h:624
#1  0x000000000052aa74 in EAthena::PlayerHandler::handleMessage (this=<value optimized out>,
    msg=<value optimized out>) at net/ea/playerhandler.cpp:196
#2  0x0000000000526069 in Network::dispatchMessages (this=0x1f11d30) at net/ea/network.cpp:225
#3  0x00000000004ebe78 in Game::logic (this=0x1e7fb90) at game.cpp:515
#4  0x00000000004f9780 in main (argc=<value optimized out>, argv=<value optimized out>) at main.cpp:1133
The same happened to my char "smurfy". But I didn´t tried to get into the cave with smurfy. I asked the candy man if he is sure that I already got my mask :oops:. He wasn't amused. He moved me to "where no player has been before", and the client crashed immediately.

It would be nice If I could get smurfy back to the "real" tmw world ^^
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Re: crashe at Katze cave

Post by azy2 » 16 Dec 2009, 01:17

i have got a crash on the same thing happening on azy2 for the main server and the alternate world so if you could move him it would be nice and if there is someone you know ar your on the alternate one that would be helpful same username ive managed to crash all my accounts
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Kage
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Re: crashe at Katze cave

Post by Kage » 16 Dec 2009, 01:57

is this only happening on OS X?
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
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Jaxad0127
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Re: crashe at Katze cave

Post by Jaxad0127 » 16 Dec 2009, 02:34

Kage wrote:is this only happening on OS X?
I crashed too due to a missing map name, which I fixed. OSX is crashing for different reasons.
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Earendur
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Re: crashe at Katze cave

Post by Earendur » 22 Dec 2009, 14:57

I'm having the same problem, not for sure if it's the Katze cave, there was a sign with a skull and crossbones on it right before the cave entrance. The program crashed when I tried to enter the cave, and each time I restart the client, it crashes again before I can even move away from there. Can someone move me back away from the cave or something? Character's name is TonyB and Game version is 0.0.29.1 (eAthena). Do I need to start a new character?

Update: I was able to connect with a Linux client on another machine and moved my character out of there.
Thanks, Tony
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Re: crashe at Katze cave

Post by Samuel_Moosmann » 28 Dec 2009, 03:42

The same happened with me in the arena, the Katze Cave, the botcheck area, and all other new maps on other servers.
So long,
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Re: crashe at Katze cave

Post by jeto » 24 Jan 2010, 16:04

I can justify this on my macosx 10.6 with latest tmw.
Crashes if i enter cat-cave or login there (so i was stuck on macosx).
I had to use a linux to login and leave the cave. Now everything works.
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lien
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Re: crashe at Katze cave

Post by lien » 24 Jan 2010, 16:13

IvanMorve wrote:Hi,
When I tried to enter the Katze cave, TMW exit. Same thing each time.
I can't reload my character, the game exit during loadin map.

http://pastebin.com/d493ebaf9
a bug on this map ???
I have a mac (with osx.5 , G4 )
I take a srenshot here
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IvanMorve
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Re: crashe at Katze cave

Post by IvanMorve » 27 Jan 2010, 15:05

0.0.29.1 compiled by yourself? with patch?
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lien
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Re: crashe at Katze cave

Post by lien » 27 Jan 2010, 15:06

IvanMorve wrote:0.0.29.1 compiled by yourself? with patch?
myself :D
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