Dying fire skull

All development of pixel art and graphics
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WinneR3
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Dying fire skull

Post by WinneR3 » 11 Dec 2009, 14:01

I think fire skull must duy in fire, because it's fire demon)))
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skull_dead.gif
Small example)))
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IvanMorve
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Re: Dying fire skull

Post by IvanMorve » 11 Dec 2009, 14:13

yep, but:
-don't use green, try more warm color (yellow, red...)
-switch off the eyes during the fall
-draw a transition position between the "stand up" and " "death position"
-refine the flame and the "cloud" (or smokes?)

look at this:
http://forums.themanaworld.org/viewtopi ... lit=zombie
:shock: :shock:
that's a real good death
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i
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Re: Dying fire skull

Post by i » 11 Dec 2009, 16:34

WinneR3 wrote:I think fire skull must duy in fire, because it's fire demon)))
Drop it. Fire skull is finished project. Instead of drawing crappy "fire" effects we can place there particle emitter. So do not waste our resources for reading, commenting and storing your pointless ideas.
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » 12 Dec 2009, 20:28

Only like example!!! No comments!!! :!:
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i
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Re: Dying fire skull

Post by i » 12 Dec 2009, 20:53

WinneR3 wrote:Only like example!!! No comments!!! :!:
Cool. But idea of flames based on pixelart in this dying sequence will be never implemented. We would rather use "Particle Engine" emitters. And one more question: where is my rock?
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » 12 Dec 2009, 21:22

Maybe this rock is in your taste?
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Re: Dying fire skull

Post by i » 12 Dec 2009, 21:24

WinneR3 wrote:Maybe this rock is in your taste?
Maybe not?
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » 12 Dec 2009, 22:15

I think stone like this can be on the map with volcano. What do you think abut making new map: &Volcanic World&. Very dangerous name. And very cool)))
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stone_volcanic.png
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Last edited by WinneR3 on 12 Dec 2009, 22:27, edited 1 time in total.
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » 12 Dec 2009, 23:24

I made ground for volcano and volcano river(X2). First picture is with not moving lava. On the second it's moving. In the middle it's activing.
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volc_river.gif
Moving
volc_river.gif (1.22 KiB) Viewed 2209 times
volc01.png
Not moving
volc01.png (619 Bytes) Viewed 2209 times
volc_ground.png
Ground
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » 12 Dec 2009, 23:36

Then I made a border)))
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DarkLord
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Re: Dying fire skull

Post by DarkLord » 12 Dec 2009, 23:38

Now it looks like a 5 year old who splashed paint around and had to poop.
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Len
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Re: Dying fire skull

Post by Len » 13 Dec 2009, 00:20

LAva.png
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(we already have some nice lava concepts)
Like everyone has said please focus on one thing
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » 13 Dec 2009, 17:19

Maybe ground around volcano river can be black with some waves? Look at that photo)))
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volc_ground02.png
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Re: Dying fire skull

Post by WinneR3 » 13 Dec 2009, 21:11

I made volcano but it looks so so. Can you tell me, how I can make it better, please)))
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volcano.png
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TheBasilisk
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Re: Dying fire skull

Post by TheBasilisk » 13 Dec 2009, 21:26

WinneR3 wrote:I made volcano but it looks so so. Can you tell me, how I can make it better, please)))
That's far too small IMO. The volcano itself should be completely mapped probably. Try making textures for the normal ground on the volcano, the side of a "cliff" on the volcano and (better) lava for the crater, if you have the patience ;)
Hissssss...
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