Dying fire skull

All development of pixel art and graphics
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WinneR3
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Dying fire skull

Post by WinneR3 » Fri Dec 11, 2009 2:01 pm

I think fire skull must duy in fire, because it's fire demon)))
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skull_dead.gif
Small example)))
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IvanMorve
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Re: Dying fire skull

Post by IvanMorve » Fri Dec 11, 2009 2:13 pm

yep, but:
-don't use green, try more warm color (yellow, red...)
-switch off the eyes during the fall
-draw a transition position between the "stand up" and " "death position"
-refine the flame and the "cloud" (or smokes?)

look at this:
http://forums.themanaworld.org/viewtopi ... lit=zombie
:shock: :shock:
that's a real good death
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i
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Re: Dying fire skull

Post by i » Fri Dec 11, 2009 4:34 pm

WinneR3 wrote:I think fire skull must duy in fire, because it's fire demon)))
Drop it. Fire skull is finished project. Instead of drawing crappy "fire" effects we can place there particle emitter. So do not waste our resources for reading, commenting and storing your pointless ideas.
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » Sat Dec 12, 2009 8:28 pm

Only like example!!! No comments!!! :!:
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i
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Re: Dying fire skull

Post by i » Sat Dec 12, 2009 8:53 pm

WinneR3 wrote:Only like example!!! No comments!!! :!:
Cool. But idea of flames based on pixelart in this dying sequence will be never implemented. We would rather use "Particle Engine" emitters. And one more question: where is my rock?
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » Sat Dec 12, 2009 9:22 pm

Maybe this rock is in your taste?
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Re: Dying fire skull

Post by i » Sat Dec 12, 2009 9:24 pm

WinneR3 wrote:Maybe this rock is in your taste?
Maybe not?
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » Sat Dec 12, 2009 10:15 pm

I think stone like this can be on the map with volcano. What do you think abut making new map: &Volcanic World&. Very dangerous name. And very cool)))
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stone_volcanic.png
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Last edited by WinneR3 on Sat Dec 12, 2009 10:27 pm, edited 1 time in total.
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » Sat Dec 12, 2009 11:24 pm

I made ground for volcano and volcano river(X2). First picture is with not moving lava. On the second it's moving. In the middle it's activing.
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volc_river.gif
Moving
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volc01.png
Not moving
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volc_ground.png
Ground
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » Sat Dec 12, 2009 11:36 pm

Then I made a border)))
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DarkLord
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Re: Dying fire skull

Post by DarkLord » Sat Dec 12, 2009 11:38 pm

Now it looks like a 5 year old who splashed paint around and had to poop.
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Len
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Re: Dying fire skull

Post by Len » Sun Dec 13, 2009 12:20 am

LAva.png
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(we already have some nice lava concepts)
Like everyone has said please focus on one thing
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » Sun Dec 13, 2009 5:19 pm

Maybe ground around volcano river can be black with some waves? Look at that photo)))
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volc_ground02.png
My example
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WinneR3
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Re: Dying fire skull

Post by WinneR3 » Sun Dec 13, 2009 9:11 pm

I made volcano but it looks so so. Can you tell me, how I can make it better, please)))
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TheBasilisk
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Re: Dying fire skull

Post by TheBasilisk » Sun Dec 13, 2009 9:26 pm

WinneR3 wrote:I made volcano but it looks so so. Can you tell me, how I can make it better, please)))
That's far too small IMO. The volcano itself should be completely mapped probably. Try making textures for the normal ground on the volcano, the side of a "cliff" on the volcano and (better) lava for the crater, if you have the patience ;)
Hissssss...
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