Boss Encountering

Content and general development discussion, including maps, quests, and server code from the development team.
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What do you think?

Player Choose Boss Room
5
42%
Warp to the first empty Room
2
17%
Both
5
42%
 
Total votes: 12
Bear
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Boss Encountering

Post by Bear » 01 Sep 2005, 22:32

All this talk about Boss Monsters :o

I enjoy fighting bosses >.>

Anyhow here, i made a script with 2 variations...

1. Acts as a normal warps, checks through 12 rooms. Max players is 12 in every room.

2. Acts as a normal warp, asks what room the player wants to go to. If the room is full, goes directly t o the next, and so on...

iv already finished it

Just want to know which you think is better.
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ktm
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Post by ktm » 01 Sep 2005, 23:39

does 1) fill up a room before starting the next one, or does it distribute players evenly? the latter would really suck for parties...

anyways, asking "which 100% identical copy of the boss arena would you want to enter" immensely breaks the game immersion, so i'd go with the 1st.
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re

Post by Bear » 02 Sep 2005, 00:16

anyways, asking "which 100% identical copy of the boss arena would you want to enter" immensely breaks the game immersion, so i'd go with the 1st.
I dont quite get what your saying here :roll:


Eeh.. let me go into more detail.

First choice:
Checks the first room, if its full, goes to the next room.
if all rooms are full, then the player has to wait.

Second choice:
Allows the player to choose rooms to enter, all containing the same boss, this option would be best for parties. Allowing players choose a room to enter with their party/guild they can be together while fighting, aslong as others dont fill it up first.
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Crush
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Post by Crush » 02 Sep 2005, 01:16

i don't like either of the concepts. do we need multiple boss rooms at all?
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Post by Bear » 02 Sep 2005, 01:44

absolutely not, these are just for option :o, i didnt mention any other ways because im just seeing wether or not i should make one or the other >.>

If none of them are used, so be it >..

i dont realy mind.

just to keep a few options open ahead of us. so we dont need to work on it afterwards >.>
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Post by nym » 04 Sep 2005, 06:24

I dont like any of these ideas at all. This feature has been implemented in private ragnarok online servers, and i dont think it works too well, as it takes the fun out of finding a boss and killing it before someone else does :)
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degen
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Post by degen » 22 Sep 2005, 07:50

I agree with nym ...
its better to ahve the boss randomly be spawned in 2-3 different "map screens" and let the players find him as that will both be competitive and make players work towards the same goal and the winner takes it all :) while the loser/losers will have to wait :P as it is a part of the game :)

Or another solution to that would be to have "rooms" as you said and go with 1 but if so make it would probably be more nice to have it as instances like in wow ... or that might be a copy of existing game ... hmmmm is it? well either way i say random spawn or go with nr 1
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Post by Modanung » 22 Sep 2005, 19:40

I think the whole idea of a boss should be that it's an obsticale. It should be a test to determine whether or not you're worthy of continuing into the next area.

Ofcourse we could have random, big, hard monsters besides that.
Last edited by Modanung on 23 Sep 2005, 12:34, edited 1 time in total.
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Post by Tenche » 23 Sep 2005, 00:30

GREAT idea this will eb sweet with like 20 people LOL
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