correction at desert1.png

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Crush
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correction at desert1.png

Post by Crush » Thu Sep 08, 2005 1:01 am

i made some corrections at the desert tileset. i flipped some objects which were shaded from the wrong direction and fixed some missing pixels at the big sign.

you should maybe check if i haven't screwed up anything while doing so before you replace the version in the cvs.
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ElvenProgrammer
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Post by ElvenProgrammer » Thu Sep 08, 2005 8:45 am

Ok I'll test it, anyway feel free to improve also the current objects (i.e. the cactus)
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Post by Crush » Sat Oct 01, 2005 3:27 am

so what's up? are you going to use my improvements in .17 or not? the version on the cvs is still the old one.
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Post by Crush » Sat Oct 01, 2005 9:01 pm

i just made an improvement at desert2.png.
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the ruins looked as if they were in a much too good shape for a ruin which had been given up in the desert long time ago.

can please anyone with cvs access do the three clicks and upload those two images?
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i
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Post by i » Sun Oct 02, 2005 8:55 am

u should have own cvs access, ask Elven for it :)
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Post by Bjørn » Sun Oct 02, 2005 10:42 am

You seem to have messed up the shadow of the two stone tiles at the top of the desert1.png set a bit. Couldn't you just mirror the originals completely instead of trying to mirror just the stone? Also the small stone next to the medium one disappeared.

In general modifications are fine but I think more should be improved about these tilesets before committing it to CVS.
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Post by Crush » Sun Oct 02, 2005 5:09 pm

Bjørn wrote:Couldn't you just mirror the originals completely instead of trying to mirror just the stone?
no, i can't. when i would do so i would mirror the ground, too and it wouldn't be tileable anymore.
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Post by Rotonen » Sun Oct 02, 2005 9:55 pm

Extract the stone, mirror it, paste it back on sand.
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