A Bat

All development of pixel art and graphics
Nafti
Peon
Peon
Posts: 6
Joined: Tue Sep 27, 2005 11:43 am
Location: Tampere, Finland

A Bat

Post by Nafti » Wed Oct 05, 2005 5:32 pm

I tried to draw a bat and ended up with this:

Image

The death frame absolutely needs improvement, but what about the rest of it?

--Nafti
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: Mon Feb 28, 2005 8:29 pm
Contact:

Post by Pajarico » Wed Oct 05, 2005 5:47 pm

Bats usually lives in dark places and if you put a dark background you won't see it very well.
About the wings movement, i don't know exactly how a bat flies but the wings should surpass the body of the bat when you look at it by its side, in some point or other, at least the tip of the wing.
And rows second and third are too similar. I think you can play more with movement and frames.

By the way, do you have an animation?
Lv.: Maggot
Please, read the FAQ before posting.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Wed Oct 05, 2005 6:28 pm

first thanks for the effort. we really need a lot of monsters so we are grateful for everything.

but i think it's too dark. the details are almost invisible. and the monotonous greycales make it a little bit boring. maybe you should add a little bit color by setting some accents with brown when you feel realistic or red or blue when you feel creative.

an idea would be to make the eyes red and "evil" shaped. but that could look a little bit too cartoonish.
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: Fri May 20, 2005 4:51 pm
Location: Groningen, The Netherlands
Contact:

Post by Modanung » Wed Oct 05, 2005 8:46 pm

The head should be headed forward, not up. If you'd see his current angle as 0, it should be at least 45 degrees, maybe even closer to 90.
He's WAY too dark. He's jet black even when I turn my screen's brightness at it's max. I suggest a low saturated brown or blueish grey for the fur. Yes, the non-wing parts are furry, so that should be notable in it's texture.
The legs look stiff
The movement of the wings seem a bit too subtle
Both eyes and teeth are not grey.

Apart from that it's a nice start.
Last edited by Modanung on Wed Oct 05, 2005 8:51 pm, edited 1 time in total.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Post by Rotonen » Wed Oct 05, 2005 8:49 pm

Additionally make it at least double the size. (I agree to the previous statements about the coloring, too "realistic", blends in too well in dark places.)
This message used to be meaningful.
User avatar
Ultim
Novice
Novice
Posts: 230
Joined: Sat Jul 02, 2005 8:20 am
Location: USA
Contact:

Post by Ultim » Thu Oct 06, 2005 4:04 am

Bats live in dark places... but they're also pretty dark themselves too to blend in. Maybe a hard to see bat isn't so bad. Brighter and different colors of bats could be made to supplement the hard to see bat. But the point is that a bat that's hard to see in the dark is pretty correct.
User avatar
maci
Warrior
Warrior
Posts: 507
Joined: Sun Dec 05, 2004 9:01 pm
Location: Germany
Contact:

Post by maci » Thu Oct 06, 2005 7:27 am

i wonder if we can make it working correctly in the game or if it would "fly" on the ground layer

anyway so far a nice start tho it needs a bit of improvement
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
User avatar
Talaroc
Novice
Novice
Posts: 429
Joined: Thu Feb 10, 2005 5:23 am
Location: The Frozen North
Contact:

Post by Talaroc » Thu Oct 06, 2005 9:19 am

Biggest problem I see is positioning; as someone mentioned, the head should be pointed forward, rather than up. That's just how they fly.

With regards to color, I would agree that a more brownish body would be a good idea; for the sake of visibility, some (small) light bluish highlights could be added on the edges of the wings as well (in order to make them appear to be reflecting a certain amount of whatever light there is).

It's certainly a good start, though.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Thu Oct 06, 2005 11:20 am

maci wrote:i wonder if we can make it working correctly in the game or if it would "fly" on the ground layer
that's no problem. take an existing monster sprite, create a shadow under the bat where the feets of the other sprite are and move the bat a little bit up. should work. think of the bat sprite as a person without a body and a bat instead of a head.
User avatar
EJlol
Developer
Developer
Posts: 1065
Joined: Tue Sep 06, 2005 9:42 am

Post by EJlol » Thu Oct 06, 2005 5:07 pm

also make sure it isnt "floating" but "flying". the wings must move all the time, otherwise it looks weird i think
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: Mon Feb 28, 2005 8:29 pm
Contact:

Post by Pajarico » Thu Oct 06, 2005 5:22 pm

Looking at the bat i don't know if it swings verticaly. It should swing up and down a bit while moving horizontally. I don't know if that can be achieved moving the sprite or changing the position in tthe png.

Also, it needs a position where it is quiet and hold with its talon, maybe upside down. Or better yet, two; one with the eyes closed (sleeping or resting) and other with the eyes open (whenever someone is close and is going to take off and attack).
Lv.: Maggot
Please, read the FAQ before posting.
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: Fri May 20, 2005 4:51 pm
Location: Groningen, The Netherlands
Contact:

Post by Modanung » Thu Oct 06, 2005 5:42 pm

I think we should add a simle shadow to all our monsters anyway.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
ktm
Novice
Novice
Posts: 201
Joined: Thu Jul 14, 2005 10:24 am
Location: Vokietija

Post by ktm » Thu Oct 06, 2005 5:57 pm

shadows, in caves? probably even "blob shadows"? nah... shadows'd be good outside, but not inside. i think this should also apply for indoor/outdoor npcs. yes, technically you also throw a shadow inside, but mostly horizontal (towards the wall opposite the window/torch/whatever), so unless we add light source information to indoor maps it'd probably look weird.
User avatar
maci
Warrior
Warrior
Posts: 507
Joined: Sun Dec 05, 2004 9:01 pm
Location: Germany
Contact:

Post by maci » Thu Oct 06, 2005 6:16 pm

that would require shadows are rendered instead of fixed in the sprite

which would generally be a good idea but i am not sure abut how to make the client acting like that
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
User avatar
Tenche
Novice
Novice
Posts: 421
Joined: Tue Jun 14, 2005 9:21 pm
Location: Reston
Contact:

Post by Tenche » Fri Feb 10, 2006 10:38 pm

wow these are hot

mabby a shadow and a white border around the monster for now ? i dunno but i whould love to see a bat
Post Reply