Woodland Tileset ready for mapping

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Crush
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Woodland Tileset ready for mapping

Post by Crush » 06 Oct 2005, 22:52

I hereby declare the woodland tileset as ready for mapping. so anyone who got enough of the desert can start making maps with it.

So download tiled from http://tiled.rpgdx.net/ (requires the Java Virtual Machine from http://www.java.com:80/en/download/manual.jsp), read the mapping guidelines on the wiki, download the tileset from http://www.crushnet.org/TempFiles/tmw/Woodland.png and you can start.

A guide about how to use the tileset most efficiently can be found on the wiki, too: http://wiki.themanaworld.org/Woodland_T ... ping_Guide
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Post by Matt » 07 Oct 2005, 12:56

Great work ;)
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Verious
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Post by Verious » 08 Oct 2005, 16:43

What's the deal with the guy at the bottom of the lake?
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Post by xand » 08 Oct 2005, 16:48

That's a gimmick ;)
Ask Rotonen where to use it.
Somewhere, a bit hidden, as Easter Egg :P
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Post by nayr » 08 Oct 2005, 17:24

same with the sword in the rock :)
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Post by Crush » 08 Oct 2005, 17:28

So, any volunteers who feel like trying at mapping? Matt? Verious? xand?

you can use my test map as a reference.
http://www.crushnet.org/TempFiles/woodland_map.rar
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Post by Rotonen » 08 Oct 2005, 17:42

Chetic: !!!
This message used to be meaningful.
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Post by Crush » 08 Oct 2005, 17:49

Rotonen wrote:Chetic: !!!
i don't get the meaning of that post.
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Post by Matt » 08 Oct 2005, 18:46

maci: !!!
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Post by Crush » 14 Oct 2005, 20:32

i opened this thread one week ago. all the players said "good work" and that they can't await to play on new maps, but noone wants to do the work and make them.

you all just want to consume. have you ever thought about contributing something in return?


open source software doesn't live of people who consume and give feedback. it lives of people who DO. we don't want your money, we dont want you to play 24/7, we want your creativity and skill. don't just think about what the TMW project can do for you, think about what you can do for the TMW project!
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Post by Modanung » 15 Oct 2005, 09:36

And I can get into that.
If they don't feel they have the time, the skill or something else... they just live on their lives and play TMW once in a while.

Besides, playing is helping because players find the most bugs and report them.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by maci » 15 Oct 2005, 11:37

i think everyone contributes on his own way.

but i agree that someone needs to do a nice map with this beatiful tileset
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
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Post by biggeruniverse » 15 Oct 2005, 11:44

Crush wrote:i opened this thread one week ago. all the players said "good work" and that they can't await to play on new maps, but noone wants to do the work and make them.

you all just want to consume. have you ever thought about contributing something in return?


open source software doesn't live of people who consume and give feedback. it lives of people who DO. we don't want your money, we dont want you to play 24/7, we want your creativity and skill. don't just think about what the TMW project can do for you, think about what you can do for the TMW project!
I think you're goofy. I'm busy working on Tiled for a release, so I'm absolved. :wink:
We are on the outer reaches of someone else's universe
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Post by ElvenProgrammer » 16 Oct 2005, 15:38

Ok Crush you're also a good mapper it seems, I really enjoyed your map. I guess we could add this one to the next release as soon as we find some monster to place on it.
Here comes a screenshot of my walk:

Image
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Post by Peacemaker » 16 Oct 2005, 17:42

Crush wrote:i opened this thread one week ago. all the players said "good work" and that they can't await to play on new maps, but noone wants to do the work and make them.
sorry, unfortunately I work fulltime (community service instead of army)... so i dont have time to make maps either play tmw :(
Peacemaker: Level 58 - STR 60+ / AGI 30 / VIT 36 / INT 5 / DEX 20 / LUK 5 - wiped because of inactivity... :(
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