Search found 155 matches
- 03 Mar 2009, 01:18
- Forum: Support and Bug reports
- Topic: UTF-8 issues yet ...
- Replies: 3
- Views: 1051
UTF-8 issues yet ...
Well, the UTF-8 problems persists yet in some places : * Any npc with functions or if it´s caller other functions don´t work ( like the soul-menhir, it stops the player moves when clicked ! ) * news.txt don´t work with utf8 * browser texts don´t work with UTF-8 ( the ...
- 13 Feb 2009, 14:51
- Forum: Support and Bug reports
- Topic: Some UTF8 issues yet
- Replies: 5
- Views: 1262
Re: Some UTF8 issues yet
well, i fixed my +- 350 scripts converting them to UTF8 too, and it works, at least with the major ones, but ... * The news text can´t be UTF-8 ( crash client ) * The help screen can´t accept UTF-8 ( crash client ) * Some scripts don´t accept the UTF-8 converting and donÂ...
- 10 Feb 2009, 18:50
- Forum: Support and Bug reports
- Topic: Windows 7 Beta Test
- Replies: 7
- Views: 3709
Re: Windows 7 Beta Test
i run tmw in Windows Seven and runs fine, openGL activated and disabled, all work. It´s problem with your graphics card/driver.
- 10 Feb 2009, 18:13
- Forum: Graphics Development
- Topic: Male Swing a Weapon / Throwing
- Replies: 35
- Views: 5808
Re: Male Swing a Weapon / Throwing
Valus, don´t give up ! Continue with your work, it´s good. Only work better in colors of the char and make the sheet.
This is a very important step for this project, a brand new weapons is only waiting for this ...
Continue !
Thanks.
This is a very important step for this project, a brand new weapons is only waiting for this ...
Continue !
Thanks.
- 07 Feb 2009, 22:35
- Forum: Support and Bug reports
- Topic: Some UTF8 issues yet
- Replies: 5
- Views: 1262
Re: Some UTF8 issues yet
eAthena Git Client / Server
- 07 Feb 2009, 20:22
- Forum: Support and Bug reports
- Topic: Some UTF8 issues yet
- Replies: 5
- Views: 1262
Some UTF8 issues yet
Well, the interface, items names and descriptions, it´s ok for UTF8 now, but ... names of npcs and mobs, and the text of the npcs can´t work with UTF8 only a square it´s showed when used acentuations like çãéô, etc. It´s very thankful if th...
- 18 Jan 2009, 14:05
- Forum: TMW Classic
- Topic: It´s possible use the .po translations in windows ?
- Replies: 5
- Views: 1468
Re: It´s possible use the .po translations in windows ?
i know what is the config.xml file ... but it´s not there the options for the windows not in-game, like login, character selection, etc ... i want to put this by default in the code of client, but i don´t find the exact point for make this change ... any help here ?
thanks
thanks
- 17 Jan 2009, 19:35
- Forum: TMW Classic
- Topic: It´s possible use the .po translations in windows ?
- Replies: 5
- Views: 1468
Re: It´s possible use the .po translations in windows ?
i don´t see any options to change the positions of the login window, and the others not in-game. Only the windows in-game like status, equipment, etc.
I think this is hardcoded it´s not ?
I think this is hardcoded it´s not ?
- 17 Jan 2009, 16:14
- Forum: TMW Classic
- Topic: It´s possible use the .po translations in windows ?
- Replies: 5
- Views: 1468
It´s possible use the .po translations in windows ?
Hello, it´s possible to use the translations using the po files in windows without hardcoding the translations ? if can, how ? And a simple question, but i don´t find where, what the function or file i can change the position of the windows before the game ( login window, creation, c...
- 08 Jan 2009, 19:56
- Forum: Support and Bug reports
- Topic: NPCs IDs can be more than 199 ?
- Replies: 7
- Views: 2074
Re: NPCs IDs can be more than 199 ?
It´s very dificult to change this limitation ? if it´s not, you can share to us until the next release ?
And i think this type of thing it´s better limitless, or a really great limit. 100 npcs are to small to any game, and very smaller to a mmorpg.
And i think this type of thing it´s better limitless, or a really great limit. 100 npcs are to small to any game, and very smaller to a mmorpg.
- 07 Jan 2009, 13:35
- Forum: Support and Bug reports
- Topic: NPCs IDs can be more than 199 ?
- Replies: 7
- Views: 2074
Re: NPCs IDs can be more than 199 ?
sorry, i past some times with other things and forgot this for while ... well, i try change these options in the code, and it´s the same, i can´t use more than 100-199 ids, the npcs don´t appear with ids highter than 199. It´s any chance to solve this before the next ...
- 03 Jan 2009, 19:28
- Forum: Support and Bug reports
- Topic: True Type Issue in latest Git
- Replies: 6
- Views: 1410
Re: True Type Issue in latest Git
and ... anyone have idea how i can use with no 'squares' in the place of the special characters of the font dejavu in new true type suport of the client ?
I really need this ...
I´m in windows XP SP3, use codeblocks + mingw, and get the latest git version ...
Thanks!
I really need this ...
I´m in windows XP SP3, use codeblocks + mingw, and get the latest git version ...
Thanks!
- 02 Jan 2009, 21:24
- Forum: Support and Bug reports
- Topic: True Type Issue in latest Git
- Replies: 6
- Views: 1410
Re: True Type Issue in latest Git
0.0 ( eAthena version )
Any idea ?
Any idea ?
- 02 Jan 2009, 20:11
- Forum: Support and Bug reports
- Topic: True Type Issue in latest Git
- Replies: 6
- Views: 1410
True Type Issue in latest Git
Hello, i´m trying to make my moddifications to my game with the base of tmw, but, when the game is loaded, all special caracters it´s not be showed ( ÇÉÃÂÂÕ, etc ), only a square in the place of the caracter. The dejavu font have all caracters itsel...
- 07 Nov 2008, 12:54
- Forum: TMW Classic
- Topic: [Request] updated eAthena win32 Binaries
- Replies: 3
- Views: 1351
Re: [Request] updated eAthena win32 Binaries
the binaries of old eAthena it´s released here in the foruns, but i need the newest that have the changes in the view ids for usable/equipable itens, because i having problems with this ... and i tried to make using the cygwin in windows, but i gave some errors, and the map-server donÂÂ...