Search found 385 matches

by fate
22 May 2008, 14:12
Forum: Player talk
Topic: Family photos ^^
Replies: 72
Views: 12226

Re: Family photos ^^

A group of Vikings preparing to take on a `snake problem':
screenshot-0.png
screenshot-0.png (32.35 KiB) Viewed 2382 times
After many a failed attempt, Snakes' End yields to our efforts:
screenshot-1.png
screenshot-1.png (93.67 KiB) Viewed 2384 times
by fate
20 May 2008, 17:19
Forum: TMW Classic
Topic: Magic Mouth
Replies: 40
Views: 8943

Magic Mouth

Hi,

here is a first attempt at a `magic mouth'; the visual representation of a spell that speaks some simple phrases:
First shot at a `magic mouth'
First shot at a `magic mouth'
magic-mouth-textured.png (1.07 KiB) Viewed 4221 times
Honestly, it looks wrong, but I cannot quite figure out what the issue is. Any help would be appreciated! :-)
by fate
06 May 2008, 13:29
Forum: TMW Classic
Topic: `Ignore' interface
Replies: 17
Views: 5249

Re: `Ignore' interface

Don, this looks very nice in practice. I added a variant that has `...' written within the bubble to the text, and I expect that I will use that as a default (since that's the second most popular poll option ;-) I still think that the outline for the ignore bubble could be stronger, though. If it's ...
by fate
05 May 2008, 22:35
Forum: TMW Classic
Topic: `Ignore' interface
Replies: 17
Views: 5249

Re: `Ignore' interface

peavey,

perhaps you are right; I should try this with a dropdown widget first. That will unclutter the UI without eliminating the options.
by fate
05 May 2008, 22:07
Forum: TMW Classic
Topic: `Ignore' interface
Replies: 17
Views: 5249

Re: `Ignore' interface

Don, this looks excellent; thank you very much! :-) But the contrast seems a little low against white background; if it's not too much trouble, could you add an outline, please? (The outline needn't be completely opaque, since the icon should not stand out _too_ much.) Seeing how the poll is going, ...
by fate
04 May 2008, 21:21
Forum: TMW Classic
Topic: `Ignore' interface
Replies: 17
Views: 5249

Re: `Ignore' interface

Hi, Don, the idea of a floating image seems to make more sense than the `...' text we have now, as that would avoid confusion. EJlol, I don't think that the server provides all the information needed to show a player when that player picks something up. For attacking, that would be possible, though....
by fate
04 May 2008, 20:41
Forum: TMW Classic
Topic: `Ignore' interface
Replies: 17
Views: 5249

Re: `Ignore' interface

EJlol,

completely ignoring a player's sprite would be a very extreme form of ignoring, but it might backfire (-> dropstealing, arrows coming out of nowhere, ...). I therefore don't expect to add this feature.
by fate
04 May 2008, 20:27
Forum: TMW Classic
Topic: `Ignore' interface
Replies: 17
Views: 5249

`Ignore' interface

Hello everyone, I have been trying to put together a small patch that allows players to selectively ignore other players. However, the current user interface is less than elegant and has received some deserved criticism. In order to improve the UI, I would like to ask for suggestions, and in particu...
by fate
02 May 2008, 18:12
Forum: TMW Classic
Topic: Magic Skill Icons
Replies: 137
Views: 30358

Re: Magic Skill Icons

Othello, Both the ingot and the cube work for me. I find that the ingot has stronger connotations to metal for me personally, though the cube is more symmetric, which seems more appropriate for magic... so it's a tough call. As for snow, have you considered making the background a light or cyan-ish ...
by fate
01 May 2008, 07:54
Forum: TMW Classic
Topic: A Poptart
Replies: 14
Views: 3461

Re: A Poptart

Hi, I am not entirely certain about the origins of the word `poptart', but the things I have come to know under that label are flat, rectangular, and overly sweet; they consist of a crust filled with a processed, sugary paste that defies description. On the outside, they are further coated with some...
by fate
29 Apr 2008, 20:48
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Where does a bot begin?
Replies: 7
Views: 2227

Re: Where does a bot begin?

Peavey, thank you for the reply; I fully agree with your central point. However, it seems to me that we cannot expect the motivation for all of these to disappear very soon. Until then, some people may feel the desire to automate some of these tasks for one reason or another-- and that leaves the qu...
by fate
29 Apr 2008, 19:47
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Where does a bot begin?
Replies: 7
Views: 2227

Where does a bot begin?

Hi, if I may briefly paraphrase Platyna, botting seems to begin when players use some client to tmw that gives them an unfair advantage. This sounds reasonable to me, but advantages may come about in many forms-- for example, an argument could be made that people who use the current svn client (with...
by fate
29 Apr 2008, 10:26
Forum: TMW Classic
Topic: Magic Skill Icons
Replies: 137
Views: 30358

Re: Magic Skill Icons

Othello,

it is hard to find a good shape for metal (cue the Led Zeppelin jokes), but I don't think that a rough cube is what I would most associate with it-- to me it conveys more of an `unrefined ore' image than a metal one. Perhaps a (shiny) ingot shape would be more appropriate?
by fate
24 Apr 2008, 19:18
Forum: Support and Bug reports
Topic: Too many experience points awarded in party combat
Replies: 3
Views: 1259

Too many experience points awarded in party combat

Hi, I was recently awarded first 507 and then 548 experience points when fighting (individual) mountain snakes. In both cases, the snakes had received minimal damage from another character travelling with me. My guess is that the code responsible for splitting up experience points between different ...
by fate
20 Apr 2008, 18:48
Forum: TMW Classic
Topic: Desert complete revision conceptualization
Replies: 57
Views: 13674

Re: Desert complete revision conceptualization

Crush, I don't know how exactly this is supposed to work. Maybe you should experiment a bit with the particle engine yourself to learn its possiblities and limitations. A good starting point is the wiki article: http://wiki.themanaworld.org/index.php/Particle_engine Thanks for the pointer! I experim...