Search found 1642 matches

by Modanung
06 Jun 2005, 18:19
Forum: Player talk
Topic: Poll question reguarding PVP - - please leave feedback.
Replies: 99
Views: 37485

Yay for Arena's!
Maybe we could have that anywhere else you can attack and be attacked only if both players authorise eachother to be able to do so.
by Modanung
06 Jun 2005, 16:33
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Reset
Replies: 14
Views: 6073

Was that what he meant?
Damn, I sooo disagree! :P
by Modanung
06 Jun 2005, 16:27
Forum: Player talk
Topic: nice release
Replies: 3
Views: 1475

Teh Akroh wrote:I'm loving the mohawk.
Thanks :D
by Modanung
05 Jun 2005, 15:55
Forum: Off topic
Topic: hmmmm
Replies: 12
Views: 4297

...saw hung horses...
by Modanung
03 Jun 2005, 22:21
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 36095

Wow, really nice... I espacially like the top one.
Great work.
by Modanung
02 Jun 2005, 22:04
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Reset
Replies: 14
Views: 6073

Well maybe you could undo it before you attack, use magic or any other abilities... otherwise it would be abused.
by Modanung
02 Jun 2005, 22:02
Forum: Player talk
Topic: Dexterity
Replies: 3
Views: 2000

That makes me think... maybe it should take creatures time to rotate so you can actually stab them in the back. This way you could sortof dodge their attacks as well. Ofcourse there would be slow creatures (like golems) and fast creatures (like goblins). Fast players could evade and backstab more cr...
by Modanung
02 Jun 2005, 21:55
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 36095

I think my hair (showed in my avatar) is the only other high-res hairstyle that has been done... I haven't seen any other for that matter. Oh and I thought of a comment... maybe it could use some shadow (more dark pixels on the right side), I think it will add some depth. But I think Rotonen will de...
by Modanung
02 Jun 2005, 20:09
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Role-Play
Replies: 3
Views: 2089

It needs a sort of dungeonmaster that reacts pretty fast, usually they get lazy or don't feel like doing it anymore.
But feel free to try it.
by Modanung
02 Jun 2005, 20:04
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 36095

Really nice! :D
No other comment

I'll get my mowhawk to fit on the new character sprite too. :wink:
Oh, and are we going to switch to greyscale in-game colorizable hair (and other objects)? It would spare a lot of colorizing and filesize and it will give more variaty/freedom to the game.
by Modanung
01 Jun 2005, 20:55
Forum: TMW Classic
Topic: Just some concept doodles
Replies: 55
Views: 19634

Like: "It's a sword of the sea-folk, the shape is a tribute to the crabpeople that made tv-shows for them. For generations these grabpeople suplied the sea-folk with entertainment, for free. Until one day a vulcano erupted, which killed all crabpeople. Some of the sea-folk survived the catastro...
by Modanung
31 May 2005, 21:59
Forum: TMW Classic
Topic: Just some concept doodles
Replies: 55
Views: 19634

What are what?
by Modanung
31 May 2005, 18:02
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 104708

None taken

Next release will be sunday, I think.
by Modanung
31 May 2005, 14:07
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 104708

http://i6.photobucket.com/albums/y203/Modanung/Talaroc_edit.png I think this looks better. Apart from reducing the size of the nose, the jaw and his forehead I raised his eye and ear 1 pixel. I also edited the eye so it looks less evil. Apart from that I made the border less jaggy, which I think lo...
by Modanung
31 May 2005, 11:58
Forum: Graphics Development
Topic: Tiles
Replies: 13
Views: 4704

Grass: Although you did a nice job again eliminating the grid, this one's problematic. The grass blades are all separate shapes on a green background, which makes them look a bit more like leaf-like object lying on a flat surface than anything growing. Bringing the grass together so that it's more ...