Search found 122 matches
- 30 Jan 2010, 18:32
- Forum: Graphics Development
- Topic: windmill, barn & other stuff
- Replies: 111
- Views: 31953
Re: windmill, barn & other stuff
with minors updates:
- 28 Jan 2010, 12:31
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28724
Re: new building [CR1?]
here is the back wall (WIP):
-ground color and wall color doesn't look good together
-this test is without light direction
-tileset (wall-bottom) will be completed with all the 90° angles
Any suggestion?
-ground color and wall color doesn't look good together
-this test is without light direction
-tileset (wall-bottom) will be completed with all the 90° angles
Any suggestion?
- 27 Jan 2010, 15:00
- Forum: TMW Classic
- Topic: [CR1] tiles recycling?
- Replies: 9
- Views: 3274
Re: [CR1] tiles recycling?
I can't take care of it, I will try to finish my building first. And that will keep me buzzy for a while.
- 27 Jan 2010, 14:05
- Forum: Support and Bug reports
- Topic: crashe at Katze cave
- Replies: 11
- Views: 6669
Re: crashe at Katze cave
0.0.29.1 compiled by yourself? with patch?
- 25 Jan 2010, 19:48
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28724
Re: new building [CR1?]
I will use Irukard ground tileset, like this:
http://img204.imageshack.us/img204/7486/pavment2.png
complete tileset:
columns have to be improved, I will try different things this week. Thanks for your advices.
http://img204.imageshack.us/img204/7486/pavment2.png
complete tileset:
columns have to be improved, I will try different things this week. Thanks for your advices.
- 23 Jan 2010, 22:05
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28724
Re: new building [CR1?]
Each part is (hum, will be) removable, you can add or remove the columns, floors & others future details. working on the ground, may I use this Irukard tile? http://forums.themanaworld.org/download/file.php?id=3960 trying different things like that: http://img693.imageshack.us/img693/9580/ground...
- 22 Jan 2010, 23:42
- Forum: TMW Classic
- Topic: Pixel art referrences and possible inspirations
- Replies: 51
- Views: 42611
Re: Pixel art referrences and possible inspirations
Lot of sprite and tiles ripped from commercial games:
http://www.spriters-resource.com/
ex: Metal Slug background: http://www.spriters-resource.com/arcade/ms4/sheet/16320
Seiken Densetsu 3 village: http://www.spriters-resource.com/snes/s ... sheet/2522
http://www.spriters-resource.com/
ex: Metal Slug background: http://www.spriters-resource.com/arcade/ms4/sheet/16320
Seiken Densetsu 3 village: http://www.spriters-resource.com/snes/s ... sheet/2522
- 22 Jan 2010, 23:37
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28724
[WIP] Village building (and more)
Here is an idea for a new building: http://img705.imageshack.us/img705/3083/facade00.png it's just a quick and dirty rough draw. (almost) inspired by the beautiful Rila monastery (Bulgaria) http://www.sofiacb.com/picturesbulgaria/rila_monastery_large2.jpg http://media-cdn.tripadvisor.com/media/photo...
- 18 Jan 2010, 16:13
- Forum: Graphics Development
- Topic: windmill, barn & other stuff
- Replies: 111
- Views: 31953
Re: windmill, barn & other stuff
Next step: organization of this tileset.
After, I would like to work on the village tileset, but i'm short on ideas, lack of imagination, so, if anyone have some concepts, ideas or so...
Feel free to feed me.
After, I would like to work on the village tileset, but i'm short on ideas, lack of imagination, so, if anyone have some concepts, ideas or so...
Feel free to feed me.
- 17 Jan 2010, 14:48
- Forum: Graphics Development
- Topic: Grass possible inspirations (aka 70% useless topic)
- Replies: 3
- Views: 2619
Grass possible inspirations (aka 70% useless topic)
Here are some grass I've found here and there... -From eA, and this forum: http://img109.imageshack.us/img109/6397/grassea.png woodland tileset in eA (Crush) . http://forums.themanaworld.org/viewtopic.php?f=8&t=902 http://img512.imageshack.us/img512/1550/planttile32cnewgrassku9.png woodland tile...
- 15 Jan 2010, 20:07
- Forum: Graphics Development
- Topic: windmill, barn & other stuff
- Replies: 111
- Views: 31953
Re: windmill, barn & other stuff
here is a 2x3 (IMO 3x3 is too big) door, and all tillable stuff
- 15 Jan 2010, 13:28
- Forum: TMW Classic
- Topic: [CR1] tiles recycling?
- Replies: 9
- Views: 3274
Re: [CR1] tiles recycling?
about the grass: agree with Kage.
about reusable tile, I like this one:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4033
transition grass-sand by Len.
Will need some color-adaptations to work with the Axl cliff.
about reusable tile, I like this one:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4033
transition grass-sand by Len.
Will need some color-adaptations to work with the Axl cliff.
- 15 Jan 2010, 12:31
- Forum: Graphics Development
- Topic: windmill, barn & other stuff
- Replies: 111
- Views: 31953
Re: windmill, barn & other stuff
here is the barn without anything. Middle part is mostly tillable.
Thanks Rotonen.
And the .xcf with layers (shadows, tools ...)
Thanks Rotonen.
And the .xcf with layers (shadows, tools ...)
- 15 Jan 2010, 00:32
- Forum: Graphics Development
- Topic: windmill, barn & other stuff
- Replies: 111
- Views: 31953
Re: windmill, barn & other stuff
theses add on kill me, but I don't want to waste more time on it.
I put the stamp.
So (I hope): NEXT
i an other concept?
I put the stamp.
So (I hope): NEXT
i an other concept?
- 14 Jan 2010, 00:24
- Forum: Graphics Development
- Topic: New figurine new quest
- Replies: 58
- Views: 12664
Re: New figurine new quest
-About IRC: I use this: http://www.mibbit.com/chat/ here you can choose the server address (click on "server") => irc.themanaworld.org Your nickname the channel => #themanaworld other channels here: http://wiki.themanaworld.org/index.php/FAQ#Does_TMW_have_an_IRC_channel.3F -About the choco...