Search found 385 matches

by fate
27 Sep 2009, 21:17
Forum: Graphics Development
Topic: [REQ] Graphics for sleepy people
Replies: 11
Views: 2875

[REQ] Graphics for sleepy people

Hi everyone, I would like to request the following set of graphics: A sleeping bag item icon (32x32 pixels) An animation that indicates that a player character is sleeping (e.g., a `Zzzzz' thing) A spritesheet (or two spritesheets, male/female, if needed) for a blindfold, covering the players' eyes....
by fate
27 Sep 2009, 21:05
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Archers need some Love
Replies: 7
Views: 2243

Re: Archers need some Love

Hi,

we're working on a rebalancing update and haven't forgotten about archers. :-)

-- fate
by fate
27 Sep 2009, 18:04
Forum: Graphics Development
Topic: [WIP] Playerset - CR1 - NEEDS HELP
Replies: 105
Views: 28484

Re: [WIP] Finishing the playerset

Hi, I'd vote against a specific two-handed attack animation (recall that each new sprite requires all existing equipment sprites to be updated with the current implementation approach to sprites.) I would like to request spellcasting animations instead, but only after the one-hand swing attack is do...
by fate
27 Sep 2009, 06:07
Forum: Graphics Development
Topic: [WIP] Archer NPC
Replies: 22
Views: 4890

Re: [WIP] Archer NPC

Hi, any further progress on the archer? The most recent sprite is mostly solid (except for the bow outline and the clothes' shading), but the pose isn't very exciting. It doesn't have to be as fancy as Don's knight pose, but some slight variation as in the following might make it more exciting alrea...
by fate
27 Sep 2009, 04:51
Forum: Graphics Development
Topic: [GIT] NPC graphics
Replies: 31
Views: 6486

Re: [REQ] NPC graphics

Hi,

thank you very much again-- the knight and gambler have been pushed. :-)

-- fate
by fate
23 Sep 2009, 05:32
Forum: TMW Classic
Topic: Who is mapping D4?
Replies: 4
Views: 1177

Who is mapping D4?

Hi, I was recently told that someone was working on mapping D4 from http://wiki.themanaworld.org/index.php/Image:Area_argaes_raster.jpg . However, no-one could tell me who that someone was. If there still is someone, please speak up! (I have found a player who would be interested in mapping it, othe...
by fate
23 Sep 2009, 04:41
Forum: Graphics Development
Topic: [GIT] NPC graphics
Replies: 31
Views: 6486

Re: [REQ] NPC graphics

Don,

great design! :-D
The lance doesn't look properly metaly, though. Perhaps you can shift the reflection a little and make it reflect some sky-blue? (Or whatever colour the Mana World sky is...)

-- fate
by fate
22 Sep 2009, 16:57
Forum: Graphics Development
Topic: [WIP] Archer NPC
Replies: 22
Views: 4890

Re: [REQ] Archer NPC

Hi, overall I like this new one, however: The clothing and the bow handling are a bit too neat/grid-like (as pointed out earlier). Perhaps you could tilt the cap and the bow a little? Or add traces of hair underneath the cap? The left arm looks thin and a bit odd. It is, however, the only thing that...
by fate
21 Sep 2009, 19:34
Forum: Graphics Development
Topic: [WIP] Archer NPC
Replies: 22
Views: 4890

Re: [REQ] Archer NPC

Gouki, good start, actually! But the quiver melts into the shoulder pads a bit too much. Also, a higher contrast for the fletching would help identify the arrows. And please shift the arms a little before adding the bow; there is absolutely no requirement for NPCs to be dressed-up versions of the ma...
by fate
21 Sep 2009, 18:19
Forum: Graphics Development
Topic: [WIP] Archer NPC
Replies: 22
Views: 4890

Re: [REQ] Archer NPC

Gouki,

no worries, and thanks for checking! :-)

So, anyone interested in pixelling one?

-- fate
by fate
21 Sep 2009, 18:11
Forum: Graphics Development
Topic: [WIP] Archer NPC
Replies: 22
Views: 4890

Re: [REQ] Archer NPC

Gouki,

I tried that, but I still don't see any. We have the bow maker and his apprentice, but that's not quite the same as an archer. Can you point me to the NPC graphics you have in mind, please?

-- fate
by fate
21 Sep 2009, 17:10
Forum: Player talk
Topic: Delasia controled two characters
Replies: 85
Views: 12197

Re: Delasia controled two characters

Hi,

I can see reviving being useful for bot testing. I don't see a reason for it being used for any other purpose, though (cf. my addendum to the proposed GM guidelines.)

-- fate
by fate
21 Sep 2009, 16:37
Forum: Graphics Development
Topic: [WIP] Archer NPC
Replies: 22
Views: 4890

[WIP] Archer NPC

Hi, we don't have any archer NPCs yet. I would therefore like to request an NPC (looking about as young as the normal player characters) of either gender who is identifiable as an archer by being equipped with a bow and arrows. Please try to vary the stance a little from the player spritesheet, if p...
by fate
21 Sep 2009, 14:39
Forum: Graphics Development
Topic: [GIT] NPC graphics
Replies: 31
Views: 6486

Re: [REQ] NPC graphics

SpamMaster, The hair and shirt shading are fine now. :-) The shirt outline was a bit better in the first version, though; it looked a little more ragged around the upper torso area (just adding one or two more pixels there might do the trick. :-) I'm still not entirely happy with the greenback desig...
by fate
21 Sep 2009, 06:38
Forum: Player talk
Topic: No more self healing...wtf devs???
Replies: 38
Views: 4250

Re: No more self healing...wtf devs???

Hi, we've had a look at the numbers, and what we found points to a considerable need for balancing. This will likely affect all principal play styles. As suggested in this thread, healers have the hardest job right now. However, archers and primarily offensive magic users (which we've dubbed `warloc...